I forgot to take pics of my two games last night, but they were good learning experiences. I played Ray in two games of cygnar v cryx.
Game 1 was Kraye tier 4 v Mortenebra tier 4. I lost the go first roll and ray went first. The scenario was outflank.
Basically I was doing well on attrition and I gave him an opportunity on Kraye which I didn't need to do. I re-read my feat and realized I could feat and then move away. Which is what I should have done. Morty's desecrator got to Kraye with focus and all Morty's buffs.
Game 2 was haley2 tier 4 storm bringers v lich3.
I was up on scenario by 2 CPs in this one, but ray managed to get his arc node/mook Vociferon close enough to arc two boosted bone shakers at Haley. Which I could have avoided, again with better caster placement.
Both were games I felt I was making good choices tactically but my war caster was just too exposed.
So those are good lessons learned.
-Merlin out
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Tuesday, May 28, 2013
Memorial Day Games
Labels:
battle report,
Cryx,
Cygnar,
Goddamn Skeletors,
miniatures,
SoulMachine,
theme armies,
WarMachine
Sunday, May 5, 2013
Tournament games
I was planning on playing Cygnar at a local 50 pt event, but my skorne is so pretty I couldn't stop myself from playing them. I quite like my Hexeris2 list but makeda1 was my second and I'm not sure it's very good.
War Room Army
Skorne - Hexy
56 / 56 (50+6) Warlock(s) : 1/1 Warbeast(s) : 5 Battle Engines : 0 Solos : 4 Units : 3
Lord Arbiter Hexeris - WB: +6
- Basilisk Krea - PC: 4
- Titan Gladiator - PC: 8
- Molik Karn - PC: 11
- Razor Worm - PC: 4
- Bronzeback Titan - PC: 10
Agonizer - PC: 2
Extoller Soulward - PC: 2
Mortitheurge Willbreaker - PC: 2
Orin Midwinter, Rogue Inquisitor - PC: 2
Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1
War Room Army
Skorne - PMak
55 / 55 (50+5) Warlock(s) : 1/1 Warbeast(s) : 4 Battle Engines : 0 Solos : 3 Units : 3
Archdomina Makeda - WB: +5
- Aptimus Marketh
- Archidon - PC: 7
- Titan Gladiator - PC: 8
- Bronzeback Titan - PC: 10
- Cyclops Brute - PC: 5
Agonizer - PC: 2
Mortitheurge Willbreaker - PC: 2
Saxon Orrik - PC: 2
Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Cataphract Incindiarii - Leader & 3 Grunts: 6

I'm glad I had the makeda list with Saxon bc I needed pathfinder two rounds, but I'm not sure this list is her best.
The hexy list ran well, tho the extoller, goblins and Orin may become a shaman. I want full PGBH but points are tight.
Round 1 I played against circle in a winnable scenario. My opponent played morvanna1 with zombified regrowing blood trackers. It was a good list. The blood trackers preyed the wrong thing, and my Nihilators under makeda's defenders ward crashed against them. We stuck there a while. My inexperience with skorne caused me to time out one turn without moving my archidon to contest a flag and he wins handily on scenario.
His army looked sweet too.

Round 2 I play local press hanger and ringer Stokes and his vyros theme force v my hexeris "your troops are life for my beasts". The scenario was process of eliminaton.
His dice crap on him and sentinels fail to kill a monolith. My Bronzeback gets it next turn. Turn after he clears zone and dominates. I clear other zone and dominate. He dominates to get to 4-4 while going for a run on hexy (who I'd left hanging while timing out like a fool again) but his dice don't give it to him.

Hexy manages to kill the aspis contesting my zone and molik runs 14" with rush through a wreck marker to contest his zone. I win on scenario 6-4.

Game 3 I played a local with cryx. I'm not sure either of my lists likes the matchup but there was a huge river running through the center of the board deployment edge to deployment edge. So Saxon got tagged in, which meant makeda.

The game played out oddly. Skarre feated defensively on top of 2 to jam arm 17 mcthralls into my defender's warded Nihilators. I counter feated and the Nihilators berserked through all the mcthralls save one or two anyway. My incindiarii lit 8 banes on fire with good deviations, but the scenario was incursion and the middle flag had dropped. I had incindiarii and a gladiator v max bane thralls w ua, min knights, and BLT. I was going to lose that side. I focused on the other. Somehow my archidon lived through a scrap thrall charge and kraken attacks.
I got an enraged Bronzeback on kraken but failed to kill it at dice missing zero attacks (sadness). Archidon killed Gorman. I cleaned up mcthralls and scored a point while gladiator contested other flag.

My last two turns consisted of makeda casting carnage while wading through a river and hiding behind a bridge and healing the archidon.
Somehow opponents dice failed him again and kraken failed to kill Bronzeback missing twice under dark guidance. He missed the dinosaur too. Skarre failed to hit archidon several times and left it on two boxes.
He did manage to kill my scoring will breaker with an attack spell and murder the gladiator to score on the other side.
Skarre was next to the archidon, and with carnage and heal it hit her (no crit), did some damage, bought, boosted, threw her into adjacent bone chicken, did a ton of collateral and wrecked chicken, then bought and killed skarre with auto hitting bite.
I probably would have murdered the kraken and a bunch of banes as well had the assassination failed. Opponent might have been able to push scenario.
Defenders warded Nihilators were amazing in both my games.
Game 4 I played hexy2 against a newer player who had sorcha2 in tier with 2 min WGI, widowmaker solo, yuri, beast 09 bonded, 2 kodiaks, and max shock troopers min bombardiers. I may have won the game in deployment.
He deployed super wide and I was able to toe my Bronzeback into my zone and push molik at the shock troopers in his. He forgot to feat the turn he had a chance to kill molik and left him with 8 boxes, which healed up a bunch due to vampiric harvest. Molik scored me two points, then sorcha charged him under her feat and failed to kill (bad dice) ending her turn by casting iron flesh.
Molik managed to hit the hard 12 to hit her once and did a ton of damage while scooting around to set up a slam. Orin bounced lightning off a pain giver to do 2 more damage, and then my razor Wurm missed her twice. The krea got puppet strings and slammed Wurm over sorcha. I rerolled a poor collateral damage roll with puppet strings to finish her and score 2 more points.
I failed to take a picture of the last game.
It was a good day and I had 4 awesome opponents. Tons of fun up in Saginaw.
-Merlin out
- Posted using BlogPress from my iPhone
War Room Army
Skorne - Hexy
56 / 56 (50+6) Warlock(s) : 1/1 Warbeast(s) : 5 Battle Engines : 0 Solos : 4 Units : 3
Lord Arbiter Hexeris - WB: +6
- Basilisk Krea - PC: 4
- Titan Gladiator - PC: 8
- Molik Karn - PC: 11
- Razor Worm - PC: 4
- Bronzeback Titan - PC: 10
Agonizer - PC: 2
Extoller Soulward - PC: 2
Mortitheurge Willbreaker - PC: 2
Orin Midwinter, Rogue Inquisitor - PC: 2
Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1
War Room Army
Skorne - PMak
55 / 55 (50+5) Warlock(s) : 1/1 Warbeast(s) : 4 Battle Engines : 0 Solos : 3 Units : 3
Archdomina Makeda - WB: +5
- Aptimus Marketh
- Archidon - PC: 7
- Titan Gladiator - PC: 8
- Bronzeback Titan - PC: 10
- Cyclops Brute - PC: 5
Agonizer - PC: 2
Mortitheurge Willbreaker - PC: 2
Saxon Orrik - PC: 2
Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Cataphract Incindiarii - Leader & 3 Grunts: 6

I'm glad I had the makeda list with Saxon bc I needed pathfinder two rounds, but I'm not sure this list is her best.
The hexy list ran well, tho the extoller, goblins and Orin may become a shaman. I want full PGBH but points are tight.
Round 1 I played against circle in a winnable scenario. My opponent played morvanna1 with zombified regrowing blood trackers. It was a good list. The blood trackers preyed the wrong thing, and my Nihilators under makeda's defenders ward crashed against them. We stuck there a while. My inexperience with skorne caused me to time out one turn without moving my archidon to contest a flag and he wins handily on scenario.
His army looked sweet too.

Round 2 I play local press hanger and ringer Stokes and his vyros theme force v my hexeris "your troops are life for my beasts". The scenario was process of eliminaton.
His dice crap on him and sentinels fail to kill a monolith. My Bronzeback gets it next turn. Turn after he clears zone and dominates. I clear other zone and dominate. He dominates to get to 4-4 while going for a run on hexy (who I'd left hanging while timing out like a fool again) but his dice don't give it to him.

Hexy manages to kill the aspis contesting my zone and molik runs 14" with rush through a wreck marker to contest his zone. I win on scenario 6-4.

Game 3 I played a local with cryx. I'm not sure either of my lists likes the matchup but there was a huge river running through the center of the board deployment edge to deployment edge. So Saxon got tagged in, which meant makeda.

The game played out oddly. Skarre feated defensively on top of 2 to jam arm 17 mcthralls into my defender's warded Nihilators. I counter feated and the Nihilators berserked through all the mcthralls save one or two anyway. My incindiarii lit 8 banes on fire with good deviations, but the scenario was incursion and the middle flag had dropped. I had incindiarii and a gladiator v max bane thralls w ua, min knights, and BLT. I was going to lose that side. I focused on the other. Somehow my archidon lived through a scrap thrall charge and kraken attacks.
I got an enraged Bronzeback on kraken but failed to kill it at dice missing zero attacks (sadness). Archidon killed Gorman. I cleaned up mcthralls and scored a point while gladiator contested other flag.

My last two turns consisted of makeda casting carnage while wading through a river and hiding behind a bridge and healing the archidon.
Somehow opponents dice failed him again and kraken failed to kill Bronzeback missing twice under dark guidance. He missed the dinosaur too. Skarre failed to hit archidon several times and left it on two boxes.
He did manage to kill my scoring will breaker with an attack spell and murder the gladiator to score on the other side.
Skarre was next to the archidon, and with carnage and heal it hit her (no crit), did some damage, bought, boosted, threw her into adjacent bone chicken, did a ton of collateral and wrecked chicken, then bought and killed skarre with auto hitting bite.
I probably would have murdered the kraken and a bunch of banes as well had the assassination failed. Opponent might have been able to push scenario.
Defenders warded Nihilators were amazing in both my games.
Game 4 I played hexy2 against a newer player who had sorcha2 in tier with 2 min WGI, widowmaker solo, yuri, beast 09 bonded, 2 kodiaks, and max shock troopers min bombardiers. I may have won the game in deployment.
He deployed super wide and I was able to toe my Bronzeback into my zone and push molik at the shock troopers in his. He forgot to feat the turn he had a chance to kill molik and left him with 8 boxes, which healed up a bunch due to vampiric harvest. Molik scored me two points, then sorcha charged him under her feat and failed to kill (bad dice) ending her turn by casting iron flesh.
Molik managed to hit the hard 12 to hit her once and did a ton of damage while scooting around to set up a slam. Orin bounced lightning off a pain giver to do 2 more damage, and then my razor Wurm missed her twice. The krea got puppet strings and slammed Wurm over sorcha. I rerolled a poor collateral damage roll with puppet strings to finish her and score 2 more points.
I failed to take a picture of the last game.
It was a good day and I had 4 awesome opponents. Tons of fun up in Saginaw.
-Merlin out
- Posted using BlogPress from my iPhone
Labels:
Cryx,
Hordes,
Khador,
Retribution of Scyrah,
Skorne,
SoulMachine,
theme armies
Makeda3 proxied
I proxied makeda3 for two games v Charlie's menoth. Both were over on turn 2. Game one he triggered battle driven and then left feora 10" away from makeda but behind a forest. I ran my exalted court so that makeda could charge one of them, then makeda mauled feora.

Game 2 I rampaged all over reznik's forces but then makeda got crit-pitched by a guardian while trying to lightning strike away. That ended the game early.
Both fun games but I need to play her more conservatively.
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Game 2 I rampaged all over reznik's forces but then makeda got crit-pitched by a guardian while trying to lightning strike away. That ended the game early.
Both fun games but I need to play her more conservatively.
- Posted using BlogPress from my iPhone
Labels:
battle report,
Hordes,
miniatures,
Protectorate of Menoth,
Skorne
Wednesday, April 17, 2013
Battle Report Colossal Edition
Nemo3 has been a favorite of mine. He's got incredible infantry-clearing potential and can deliver a heavy hitter that gets the business done. Charlie came out for a 50 pt game and we played scenario 12 (artillery emplacements?).
Nemo3 and new stepmom
Stormwall
Storm Strider
Stormguard
Reinholdt
Aiyana and Holt
Rupert
Journeyman
Mechaniks min
2 Stormsmiths
Gorman di Wulfe, Kung Lao impersonator
Charlie played Vindictus
Judicator
Mechanic
min Choir
Hammer Dorfs with Priest
Cinerators
Bastions
min Zealots and Monolith Guy
Epic Eiryss
I won the roll and moved up pretty conservatively with Stormwall and pretty aggressive with everything else.
Charlie ran at me pretty hard. True Path is pretty legit.
I held feat on turn 2 and instead just killed a Cinerator with Stormwall and placed covering fire templates. Terrain kept charlie from really getting into the Stormwall, and my Stormguard were tough from Rupert, with set defense and spread out to block charge lanes.
Charlie feated and moved up into my threat ranges, but held back a little too far. Epic elf stripped Failsafe from Stormwall and Judicator blasted 12 damage onto the wall.
I feated and murdered a lot of Dorfs, Nemo did about 34 damage to the Bastion unit (all still alive of course), and i managed to kill almost all the Cinerators. Covering Fire kept the Bastions honest.
Charlie saw that he had an opportunity to get at least one, and maybe two Bastions on Nemo. He did the rest of his turn first and killed about half of my Stormguard and the Storm Strider (man that thing died too easy. . .). Then he cleared out a spot for Bastions to get to Nemo. However, his Cinerator that he'd moved to hit my objective and clear the lane was now blocking.
Only one Bastion got to Nemo and he missed the 7 he needed to hit (rolled a 6 natch). So that was his turn.
Stormwall killed the Bastions and Cinerator. Nemo moved away and killed the final bastion with a lightning bolt. My 4 remaining Stormguard killed the rest of the Dorfs. Gorman moved up to kill a bunch of stuff with an acid bomb, but he failed to clear the flag for me to score.

Charlie was losing the attrition war, and so he hoped to force my hand on an assassination by going for scenario. He managed to clear out all my contesting models and Vindictus charged to the flag and killed Rupert to score.
Holt had quick-drew the flamthrower attempt on Aiyana's life, and the rockets flew away harmlessly. Aiyana Harmed Vindictus, Holt killed a Zealot via sac pawn. Then Stormwall moved up, boosted a big gun shot, and rolled a 16 on damage to one-shot Vindictus. Good game. If i failed I would probably not win as Charlie could dominate again.
-Merlin out
- Posted using BlogPress from my iPhone
Nemo3 and new stepmom
Stormwall
Storm Strider
Stormguard
Reinholdt
Aiyana and Holt
Rupert
Journeyman
Mechaniks min
2 Stormsmiths
Gorman di Wulfe, Kung Lao impersonator
Charlie played Vindictus
Judicator
Mechanic
min Choir
Hammer Dorfs with Priest
Cinerators
Bastions
min Zealots and Monolith Guy
Epic Eiryss
I won the roll and moved up pretty conservatively with Stormwall and pretty aggressive with everything else.
Charlie ran at me pretty hard. True Path is pretty legit.
I held feat on turn 2 and instead just killed a Cinerator with Stormwall and placed covering fire templates. Terrain kept charlie from really getting into the Stormwall, and my Stormguard were tough from Rupert, with set defense and spread out to block charge lanes.
Charlie feated and moved up into my threat ranges, but held back a little too far. Epic elf stripped Failsafe from Stormwall and Judicator blasted 12 damage onto the wall.
I feated and murdered a lot of Dorfs, Nemo did about 34 damage to the Bastion unit (all still alive of course), and i managed to kill almost all the Cinerators. Covering Fire kept the Bastions honest.
Charlie saw that he had an opportunity to get at least one, and maybe two Bastions on Nemo. He did the rest of his turn first and killed about half of my Stormguard and the Storm Strider (man that thing died too easy. . .). Then he cleared out a spot for Bastions to get to Nemo. However, his Cinerator that he'd moved to hit my objective and clear the lane was now blocking.
Only one Bastion got to Nemo and he missed the 7 he needed to hit (rolled a 6 natch). So that was his turn.
Stormwall killed the Bastions and Cinerator. Nemo moved away and killed the final bastion with a lightning bolt. My 4 remaining Stormguard killed the rest of the Dorfs. Gorman moved up to kill a bunch of stuff with an acid bomb, but he failed to clear the flag for me to score.

Charlie was losing the attrition war, and so he hoped to force my hand on an assassination by going for scenario. He managed to clear out all my contesting models and Vindictus charged to the flag and killed Rupert to score.
Holt had quick-drew the flamthrower attempt on Aiyana's life, and the rockets flew away harmlessly. Aiyana Harmed Vindictus, Holt killed a Zealot via sac pawn. Then Stormwall moved up, boosted a big gun shot, and rolled a 16 on damage to one-shot Vindictus. Good game. If i failed I would probably not win as Charlie could dominate again.
-Merlin out
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Labels:
battle report,
Cygnar,
miniatures,
Protectorate of Menoth,
WarMachine
Thursday, March 21, 2013
Skorne Games
This app is actually performing really poorly at the moment.
I played Makeda1 v Vyros1 in the scenario outflank. I won the roll and advanced up. Charlie also advanced up. He tried to stay out of my threat range, but I bounced Savagery to the Nihilators and walked 11". I feated, as I hadn't destroyed many dawnguard.
Molik failed to really hurt the Manticore. Everything else repositioned. Charlie counter-feated, but my re-Defender's Warded Nihilators decided to either be cagey enough to dodge, or roll tough on lots of attacks. Vyros' feat was lackluster.
I got to place the 3 Nihilators he did kill right next to the dawngaurd and they went to work. I actually moved Makeda way up this turn, and cast Carnage and Fate Walker. Probably a bad move. She was empty.
Karn managed to mug the Manticore more, and killed a Sentinel to trigger Lightning Strike. Overall I just repositioned again. I was offering one zone to Charlie if he could take it, but he decided that the middle was too jammed and since my Nihilators and Karn had killed a bunch of Sentinels he wanted to go for the assassination against Makeda.
He either killed or knocked down a bunch of Nihilators to free up his invictors so that they could take a mini-feat-snip CRA at empty Makeda. That worked. She took a serious hit.
The jacks (Manticore and Pheonix) then went for their shots. They both missed the 9 (boosted of course) needed to hit Makeda. So she lived.

My Nihilators killed pretty much all the dawnguard with berserk attacks. IT was amazing. Karn killed the Manticore and my other two heavies (enraged) somehow failed to kill the pheonix.
Sad.
I dominated a zone for two points. Charlie couldn't come back and I won on scenario.
We played a second game of Supply and Demand. I played Hexeris and charlie played Ravyn.
I won again and moved up. Charlie counter-advanced. I lost a few Nihilators to MHSF. I decided that I needed to be aggressive to benefit from Vampiric Harvest (and thereby heal my savages, who took a beating from Charlie's Invictor CRAs the previous turn). I moved up Hexeris and arced Ashes to AShes and then feated and cast Black spot as well (on the Strike Force and Invictors respectively). I stayed on 2. My savages killed a bunch of strike force. The nihilators ran to engage the stormfall archers on the far side.
Charlie again went for an assassination as I'd again left my caster up. The invictors did their CRAs into Hexeris and hurt him pretty serious. Then the jacks went and proceeded to either miss or roll poor enough damage to not seal the deal.
I had Hexy charge into the Black Spot INvictors and kill 6 of them, self-healing with vampiric harvest. The Sentry and Savages killed the Hydra, mauled the Pheonix, and killed the remained strike force. The 2 remaining nihilators killed 3 archers with berserk.
I love those maniacs. painted them up recently.
Charlie had to Hail Mary. He cast Vortex of destruction on Ravyn, charged Hexeris, missed his first attack, bought and boosted a second, hit, and did damage. The pheonix managed to get to hexy but was denied focus by my agonizer. It rolled the hard 9 to hit anyway (ouch) and forced a transfer and lit hexy on fire.
Then the last invictor charged in and rolled quad-sixes on damage. When we played it out I was left at 2 hp after losing the gladiator on the trasnfer, but I'm pretty sure I'd transferred to an illegal target earlier in the round and this invictor was a hero.
In related news Charlie said he shouldn't have had Stormfalls (they made his list like 4 pts over), so we're still figuring out how to play this stuff for sure.
And since in-game we though the run had come up short, fire went out and Hexy mugged Ravyn.
But I'm pretty sure my overly aggressive play lost me that game.
Good games in general tho.
-Merlin out
I played Makeda1 v Vyros1 in the scenario outflank. I won the roll and advanced up. Charlie also advanced up. He tried to stay out of my threat range, but I bounced Savagery to the Nihilators and walked 11". I feated, as I hadn't destroyed many dawnguard.
Molik failed to really hurt the Manticore. Everything else repositioned. Charlie counter-feated, but my re-Defender's Warded Nihilators decided to either be cagey enough to dodge, or roll tough on lots of attacks. Vyros' feat was lackluster.
I got to place the 3 Nihilators he did kill right next to the dawngaurd and they went to work. I actually moved Makeda way up this turn, and cast Carnage and Fate Walker. Probably a bad move. She was empty.
Karn managed to mug the Manticore more, and killed a Sentinel to trigger Lightning Strike. Overall I just repositioned again. I was offering one zone to Charlie if he could take it, but he decided that the middle was too jammed and since my Nihilators and Karn had killed a bunch of Sentinels he wanted to go for the assassination against Makeda.
He either killed or knocked down a bunch of Nihilators to free up his invictors so that they could take a mini-feat-snip CRA at empty Makeda. That worked. She took a serious hit.
The jacks (Manticore and Pheonix) then went for their shots. They both missed the 9 (boosted of course) needed to hit Makeda. So she lived.

My Nihilators killed pretty much all the dawnguard with berserk attacks. IT was amazing. Karn killed the Manticore and my other two heavies (enraged) somehow failed to kill the pheonix.
Sad.
I dominated a zone for two points. Charlie couldn't come back and I won on scenario.
We played a second game of Supply and Demand. I played Hexeris and charlie played Ravyn.
I won again and moved up. Charlie counter-advanced. I lost a few Nihilators to MHSF. I decided that I needed to be aggressive to benefit from Vampiric Harvest (and thereby heal my savages, who took a beating from Charlie's Invictor CRAs the previous turn). I moved up Hexeris and arced Ashes to AShes and then feated and cast Black spot as well (on the Strike Force and Invictors respectively). I stayed on 2. My savages killed a bunch of strike force. The nihilators ran to engage the stormfall archers on the far side.
Charlie again went for an assassination as I'd again left my caster up. The invictors did their CRAs into Hexeris and hurt him pretty serious. Then the jacks went and proceeded to either miss or roll poor enough damage to not seal the deal.
I had Hexy charge into the Black Spot INvictors and kill 6 of them, self-healing with vampiric harvest. The Sentry and Savages killed the Hydra, mauled the Pheonix, and killed the remained strike force. The 2 remaining nihilators killed 3 archers with berserk.
I love those maniacs. painted them up recently.
Charlie had to Hail Mary. He cast Vortex of destruction on Ravyn, charged Hexeris, missed his first attack, bought and boosted a second, hit, and did damage. The pheonix managed to get to hexy but was denied focus by my agonizer. It rolled the hard 9 to hit anyway (ouch) and forced a transfer and lit hexy on fire.
Then the last invictor charged in and rolled quad-sixes on damage. When we played it out I was left at 2 hp after losing the gladiator on the trasnfer, but I'm pretty sure I'd transferred to an illegal target earlier in the round and this invictor was a hero.
In related news Charlie said he shouldn't have had Stormfalls (they made his list like 4 pts over), so we're still figuring out how to play this stuff for sure.
And since in-game we though the run had come up short, fire went out and Hexy mugged Ravyn.
But I'm pretty sure my overly aggressive play lost me that game.
Good games in general tho.
-Merlin out
Labels:
battle report,
Hordes,
miniatures,
Retribution of Scyrah,
sadists,
Skorne,
SoulMachine,
WarMachine
Monday, February 18, 2013
Faction Creep
I've been painting up my Skorne lately, and so I'm way into them. It's annoying because my Cygnar is nearly 100% painted.
So I guess I'm still painting my ass off. Ah well.
I've been playing some pNemo in an attempt to write an article about him, but I'm honestly not super down. He's not my playstyle and I always lose. Lame.

Maybe I'll pony up later.
More paint, for now.
-Merlin out
- Posted using BlogPress from my iPhone
So I guess I'm still painting my ass off. Ah well.
I've been playing some pNemo in an attempt to write an article about him, but I'm honestly not super down. He's not my playstyle and I always lose. Lame.

Maybe I'll pony up later.
More paint, for now.
-Merlin out
- Posted using BlogPress from my iPhone
Thursday, December 20, 2012
Tourney Report
Tournaments are fun. I managed to come in 3rd at a tourney in Saginaw not too long ago. It was a 35 pt set up.
PNemo
Stormwall
Sylas
Defender
Aiyana and holt
Mechaniks
Journeyman
Gorman
And
Haley2
Stormwall
Squire
Trenchers min and UA
Stormsmith
Black 13th
Journeyman
In game 1 I played the radial Scenario Diversion against Kromac
Ghetorix
Pure blood
Gorax
And two units of Tharn Ravagers,
One had the UA
And a whitemane
That's a lot of beef.
I managed a win in this game but the terrain was awful. There was a huge river in the middle of the board an all the bridges were considered elevation. I basically won on scenario with about 2 minutes left in the round. My opponent ignored stormwall until I killed a heavy. That was game.
I lost in round two.
My Nemo against hayley2 in the flank scenario bunkers.
My reinforcements were epic eiryss and a charger.
Hayley2
Squire
Centurion bonded
Thorn
ATGM and UA
Marshalling a hunter
Arlan
Journeyman
Gun Mage captain
Reinforcements were a hunter and a stormsmith.
Terrain was again awful. My opponents scoring zone was in a forest about 12 x 12", with some cutouts so that it was blob-shaped. I felt I had to park stormwall there to not lose by scenario. So I did.
My opponent's hunters (one in reinforcements) kept rolling 15s and 17s on their armor piercing shots. So stormwall took some damage. I managed to mail them both to oblivion and won that flank but the round was a grind. In the end I killed a centurion when I should have killed Haley. Haley managed an assassination to win.
I then won the next two rounds with Haley going first, advancing aggressively, then feating over my opponents army to either win by scenario in round 3 or force the scenario on my opponent and thereby assassinate (round 4).
So hayley is nuts. I might play her in January at a tier tourney, but I will probably take a step back from her. She's a little too good.
-Merlin out
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PNemo
Stormwall
Sylas
Defender
Aiyana and holt
Mechaniks
Journeyman
Gorman
And
Haley2
Stormwall
Squire
Trenchers min and UA
Stormsmith
Black 13th
Journeyman
In game 1 I played the radial Scenario Diversion against Kromac
Ghetorix
Pure blood
Gorax
And two units of Tharn Ravagers,
One had the UA
And a whitemane
That's a lot of beef.
I managed a win in this game but the terrain was awful. There was a huge river in the middle of the board an all the bridges were considered elevation. I basically won on scenario with about 2 minutes left in the round. My opponent ignored stormwall until I killed a heavy. That was game.
I lost in round two.
My Nemo against hayley2 in the flank scenario bunkers.
My reinforcements were epic eiryss and a charger.
Hayley2
Squire
Centurion bonded
Thorn
ATGM and UA
Marshalling a hunter
Arlan
Journeyman
Gun Mage captain
Reinforcements were a hunter and a stormsmith.
Terrain was again awful. My opponents scoring zone was in a forest about 12 x 12", with some cutouts so that it was blob-shaped. I felt I had to park stormwall there to not lose by scenario. So I did.
My opponent's hunters (one in reinforcements) kept rolling 15s and 17s on their armor piercing shots. So stormwall took some damage. I managed to mail them both to oblivion and won that flank but the round was a grind. In the end I killed a centurion when I should have killed Haley. Haley managed an assassination to win.
I then won the next two rounds with Haley going first, advancing aggressively, then feating over my opponents army to either win by scenario in round 3 or force the scenario on my opponent and thereby assassinate (round 4).
So hayley is nuts. I might play her in January at a tier tourney, but I will probably take a step back from her. She's a little too good.
-Merlin out
- Posted using BlogPress from my iPhone
Labels:
battle report,
Circle Orboros,
Cygnar,
Hordes,
Khador,
Legion of Everblight,
miniatures,
WarMachine
Wednesday, December 19, 2012
Travelin' games
I've played a few 35 pt games in preparation for a 35 point steamroller in Saginaw this weekend. I played 3 against tmage in chitown. Tmage is rusty but he's still a legit opponent.
Game1 was Nemo1 v Ossyan
Nemo
Thorn
Stormwall
Wishanalalala
Journeyman
Aiyana and holt
Stormcaller
Arlan Strangewayes
Gorman di wulfe

V ossyan in Overun
Ossyan
Discordia
Wishnalalalalala
All the halbardiers
All the Mage hunters
Mage assassin
Eiryss angel

I punched tmage in the nuts on the bottom of 1 with a massive lightning storm. I killed 5 Mage hunters and 7 halbardiers with lightning. Tmage was not happy.
He managed to kill most of the stormwall and I realized that I had no other real punchy options. I managed to kill most of the remaining Mage hunters, eiryss, the assassin, and a couple halbardiers, but the game broke down to:
Ossyan, wishnalalalala, and a cortex less disco
V
Nemo, arlan, Aiyana and holt, spearless thorn, and jr.
And tmage won that particular slap fight. Nemo isn't good at stabbing fools, even with 10 focus.

A couple weeks later we played two more games.
Haley1
Stormwall
Squire
Journeyman
Min trenchers with UA and grenade porter
Black 13th
Tmage dropped Absylonia
Ravagore
Angelius
Scythean
Naga
Shredder
Two strider deathstalkers
Shepherd
Forsaken
We played overrun again b/c we didn't want to play reinforcements or radials.
He won the roll for first. The angel flew into a hill with all the Absylonia buffs. I still managed to hit it with my trenchers with a decent CRA for 8.
The black 13th killed both his deaths talkers.
He was now under temporal barrier and just killed a few trenchers. The rest of his stuff just repositioned. He feated to heal the angel.
I counter feated and . . .nearly nothing happened. Almost all my models missed or failed to damage with all their attacks. The stormwall killed the angel.
The Scythean managed to mostly wreck stormwall with the retaliation. I was again left with no heavy hitters. I went for an assassination with deadeyed infantry shooting Abby under TB but everything missed again.
The Scythean ate Haley.
So that was sad. Haley1 tends to play that way for me tho.
We played again. I played the same list, but with haley2 helming it.
He played the same list, but with no Scythean, subbing in a second Ravagore and adding a second shepherd. He switched warlock to Lylyth 2.
He moved up, I did some shenanigans to murder his strider again. He decided to go for the big feat blasts and just couldn't catch a break on Haley under deceleration. Lylyth missed first shot, hit second but couldn't boost (was out of fury). Blessed Ravagore missed two shots needing 11s. Non blessed one missed twice needing 13s. One deviated on Haley but no blast through her armor. She was on fire.
Angel missed twice.
Haley put the fire out. Moved behind stormwall. Cast TA on it (it was allocated 4), cast decel. Feated. I took a couple pot shots at Lylyth but didn't really hit her.
Stormwall walked into her. He boosted all three attacks w 3 focus and missed the 10s to smash her. Then he dropped a pod behind her and boosted damage for quite a bit. The trenchers assaulted her (two got range). One hit with his gun needing an 11 and managed to do a few points, leaving Lylyth on 2.
I forced her to activate first and she tried to walk away and the trencher stabbed her to death.
In hindsight tmage should have transferred that free strike. None of his stuff had Los to Haley at this point however, and he was going to lose a lot of action due to Haley's feat. He conceded. (Stormwall drops a pod on Lylyth for massive damage next turn regardless, and he can probably kill a heavy with ease afterward; the black 13th was alive and within deadeye range as well).
So that was a fast one. I kinda liked it.
More from cincinatti trip later that week:
I played the masterrabbi in two games with my prospective lists for a tourney this weekend.
Haley2
Stormwall
Squire
Min trenchers with UA and a grenade porter
Black 13th
Arlan Strangewayes
Journeymans
He played
Mohsar
Megalith
Warpwolf stalker
Gorax
Druids
Min blood trackers with nuala
Gallows grove
The scenario was supply and demand.
The first couple turns we just advanced up. The blood trackers got mirage and the trenchers managed to deadeye two Druids off the table. The black 13th killed 3 blood trackers.
The blood trackers flanked hard around one side (Haley was prey). My opponent nearly scored a point on his turn 2 but didn't contest the objective. I feated and stormwall ate megalith and I scored a point.
His retaliation wound up being an assassination run that didn't pan out. Mohsar got punched by stormwall.
We played another game. This time the scenario was guantlet.
I played nemo1
Sylas
Stormwall
Stormclad
Gorman
Journeyman
Aiyana and holt
Mechanics
He played kaya1
Pureblood
Stalker
Gorax
Wold scrimps
Druids and overseer
Gallows grove
This game was a weird slap fight. My opponent made two mistakes that I capitalized on. First he used zephyr on the wold scrimps to move up and concentrated power shots on my stormclad. Then he remembered concentrated power and zephyr are mutually exclusive.
So I killed all them easy. We wheeled around the center and he ignored my stormwall. Eventually he killed some of my power solos while feating, but Gorman lived (he always does) and the stalker wasn't in a cloud.
So I killed the stalker. The game was mine to lose at that point. My opponent tried to kill Nemo while I scored two control points but failed.
Lots of good prep. Tournament report to follow.
-Merlin out
- Posted using BlogPress from my iPhone
Game1 was Nemo1 v Ossyan
Nemo
Thorn
Stormwall
Wishanalalala
Journeyman
Aiyana and holt
Stormcaller
Arlan Strangewayes
Gorman di wulfe

V ossyan in Overun
Ossyan
Discordia
Wishnalalalalala
All the halbardiers
All the Mage hunters
Mage assassin
Eiryss angel

I punched tmage in the nuts on the bottom of 1 with a massive lightning storm. I killed 5 Mage hunters and 7 halbardiers with lightning. Tmage was not happy.
He managed to kill most of the stormwall and I realized that I had no other real punchy options. I managed to kill most of the remaining Mage hunters, eiryss, the assassin, and a couple halbardiers, but the game broke down to:
Ossyan, wishnalalalala, and a cortex less disco
V
Nemo, arlan, Aiyana and holt, spearless thorn, and jr.
And tmage won that particular slap fight. Nemo isn't good at stabbing fools, even with 10 focus.

A couple weeks later we played two more games.
Haley1
Stormwall
Squire
Journeyman
Min trenchers with UA and grenade porter
Black 13th
Tmage dropped Absylonia
Ravagore
Angelius
Scythean
Naga
Shredder
Two strider deathstalkers
Shepherd
Forsaken
We played overrun again b/c we didn't want to play reinforcements or radials.
He won the roll for first. The angel flew into a hill with all the Absylonia buffs. I still managed to hit it with my trenchers with a decent CRA for 8.
The black 13th killed both his deaths talkers.
He was now under temporal barrier and just killed a few trenchers. The rest of his stuff just repositioned. He feated to heal the angel.
I counter feated and . . .nearly nothing happened. Almost all my models missed or failed to damage with all their attacks. The stormwall killed the angel.
The Scythean managed to mostly wreck stormwall with the retaliation. I was again left with no heavy hitters. I went for an assassination with deadeyed infantry shooting Abby under TB but everything missed again.
The Scythean ate Haley.
So that was sad. Haley1 tends to play that way for me tho.
We played again. I played the same list, but with haley2 helming it.
He played the same list, but with no Scythean, subbing in a second Ravagore and adding a second shepherd. He switched warlock to Lylyth 2.
He moved up, I did some shenanigans to murder his strider again. He decided to go for the big feat blasts and just couldn't catch a break on Haley under deceleration. Lylyth missed first shot, hit second but couldn't boost (was out of fury). Blessed Ravagore missed two shots needing 11s. Non blessed one missed twice needing 13s. One deviated on Haley but no blast through her armor. She was on fire.
Angel missed twice.
Haley put the fire out. Moved behind stormwall. Cast TA on it (it was allocated 4), cast decel. Feated. I took a couple pot shots at Lylyth but didn't really hit her.
Stormwall walked into her. He boosted all three attacks w 3 focus and missed the 10s to smash her. Then he dropped a pod behind her and boosted damage for quite a bit. The trenchers assaulted her (two got range). One hit with his gun needing an 11 and managed to do a few points, leaving Lylyth on 2.
I forced her to activate first and she tried to walk away and the trencher stabbed her to death.
In hindsight tmage should have transferred that free strike. None of his stuff had Los to Haley at this point however, and he was going to lose a lot of action due to Haley's feat. He conceded. (Stormwall drops a pod on Lylyth for massive damage next turn regardless, and he can probably kill a heavy with ease afterward; the black 13th was alive and within deadeye range as well).
So that was a fast one. I kinda liked it.
More from cincinatti trip later that week:
I played the masterrabbi in two games with my prospective lists for a tourney this weekend.
Haley2
Stormwall
Squire
Min trenchers with UA and a grenade porter
Black 13th
Arlan Strangewayes
Journeymans
He played
Mohsar
Megalith
Warpwolf stalker
Gorax
Druids
Min blood trackers with nuala
Gallows grove
The scenario was supply and demand.
The first couple turns we just advanced up. The blood trackers got mirage and the trenchers managed to deadeye two Druids off the table. The black 13th killed 3 blood trackers.
The blood trackers flanked hard around one side (Haley was prey). My opponent nearly scored a point on his turn 2 but didn't contest the objective. I feated and stormwall ate megalith and I scored a point.
His retaliation wound up being an assassination run that didn't pan out. Mohsar got punched by stormwall.
We played another game. This time the scenario was guantlet.
I played nemo1
Sylas
Stormwall
Stormclad
Gorman
Journeyman
Aiyana and holt
Mechanics
He played kaya1
Pureblood
Stalker
Gorax
Wold scrimps
Druids and overseer
Gallows grove
This game was a weird slap fight. My opponent made two mistakes that I capitalized on. First he used zephyr on the wold scrimps to move up and concentrated power shots on my stormclad. Then he remembered concentrated power and zephyr are mutually exclusive.
So I killed all them easy. We wheeled around the center and he ignored my stormwall. Eventually he killed some of my power solos while feating, but Gorman lived (he always does) and the stalker wasn't in a cloud.
So I killed the stalker. The game was mine to lose at that point. My opponent tried to kill Nemo while I scored two control points but failed.
Lots of good prep. Tournament report to follow.
-Merlin out
- Posted using BlogPress from my iPhone
Labels:
battle report,
Circle Orboros,
Cygnar,
Hordes,
Legion of Everblight,
miniatures,
Retribution of Scyrah,
WarMachine
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