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Thursday, September 27, 2012

Ride the Lightning

I played a game with triple Nemo v the legion of doom this week. I worry about Nemo whenever my enemy has a decent gun (read: boostable).

However, things went pretty well for much of the game.

I played Nemo and new Stepmom
Stormclad
Storm Strider
Full Ponies
Full Stormguard
Epic Elf
Gorman di Wulfe, Kung Lao impersonator
Black 13th
Jr
Goblin

Brandon played
Rhyas
Angel
Scythean
Seraph
Bolt Thrower
Nephilim Soldier
Forsaken
Shepherd
Full Heck hunters with Bayal
Black frost shard

We played the scenario Guidons, which seems winnable but which Brandon and I always ignore.



I lost the roll and he went first. He ran stuff forward. I ran my ponies up and arced lightning off of the front one into his Heck Hunters, getting good bounces and killing 10.

He retaliated by sending in the Scythean to kill 3 ponies and jamming everything else forward. He didn't get much from Rhyas' feat.



I counter feat with Nemo and obliterated most of his force, leaving like 8 models on the table and leaving Rhyas at 2 health with no transfers (my Stormcaller missed his storm call to seal the deal and Nemo missed a boosted gun shot at the angel to fish for bounces at Rhyas as well).

Then Rhyas manages to kill everything between Nemo and the Scythean with Bayal alone. The bolt thrower crit-kds the old man and the Scythean gets it done.

I probably shouldn't have gone for assassination, or perhaps should have done it differently. Ah well. Good game by Brandon and well done closing it out.

-Merlin out


- Posted using BlogPress from my iPhone

Sunday, September 16, 2012

Look I Know The Supernatural is Something That Isn't Supposed to Happen

I managed two games of Warmahordes this last Monday. I was playing around with Cygnar models and wanted to give a couple warcasters another try. Game 1 was V Brice and his Trolls in the scenario Overrun.

I played
Commander Douche McWeen
Sylas Wishnalalalalala
Ol' Rowdy
Full Sword Knights w UA marshalling a Centurion
Arlan Strangewayes
Gun Mages w UA marshalling two Hunters
Journeywoman Warcaster
Archduck Runewood

Bruce took
Borka Kegslayer and Keg Carrier
Mauler
Earthborn
Axer
Whelps
Full Champions
Min Long Riders with Horthol
Fell Caller
Champ Hero

I won the die roll and advanced menacingly. Rowdy and the Centy got arc shields and the gun mages got Snipe. Brice counter advanced and put Iron Flesh on the Champs.




I alpha-struck by killing two Long Riders and knocking down a bunch of stuff with earthquake. I also pushed a lot of the right flank around with rune shots from the gun mages. The Centy put up Polarity Shield and the Sword Knights hid behind it. Stryker feated for immense armor on my heavies.

Brice wasn't sure he could crack much so he just repositioned and waited out my feat.

I knocked down a bunch of stuff with Earthquake so my Hunters could assassinate the Fell Caller. Rowdy killed two Champs. Centy repositioned with Shield up. Sword Knights charged it and killed more Champs. Gun mages pushed Horthol way back and knocked him down.

Brice got some serious revenge, mauling my unit of Sword Knights and having the Mauler try to manhandle the Centurion (ARM 24 won out mostly over his pow 19s tho). He didn't dent Rowdy much. The Hero engaged a bunch of stuff. Whelps screened the Mauler.




The Hunters killed a Long Rider engaging my gun mages, which allowed them to push the Champ Hero away from their friends, which allowed them to kill the screening Whelps. Then Runewood stood up the Centy with Revielle and shot poorly. Stryker knocked down the Mauler with EQ. Arlan powerboosted the Centy. Centy moved up and autohit the downed Mauler. JR put a nice bullet in it, and my last remaining SK rolled 11 on his flank damage roll to remove it from the table.

Brice saw an assassination run and went for it, but Ol Rowdy left a trusty wreck marker, and Borka doesn't have pathfinder. He was left drunk and flapping in the breeze. I surrounded him with gun mages so he couldn't stumble away and hit him with attacks until he stopped moving. Stryker himself delivered the killing stroke.




Wreck Marker FTW.

Game MVP: probably the twin Hunters. They killed two long riders and the fell caller before hitting Borka for 7 to start my assassination run.

Game LVP: Almost everyone did some work. Maybe Arlan wasn't great until the last couple turns

Game 2 was v Brandon's Legion
I played
Kara Sloan
Squire
Two Hunters
Thunderhead
Storm Spider
Full Stormguard
Rupert the Bard
Journeywoman
Gorman di Wulfe, Kung Lao Impersonator
Black 13th Strike Team

I won the roll and went first. Playing a gun line it's important to take as much table as possible. I put Refuge on Kara, ran all my jacks, and positioned for a bullet-storm second turn feat.

The scenario was Restoration, and to score you must destroy the objective on your opponents side of he board and control a zone in the center.

Brandon played
Aabsylonia, Freak of Nature
Angelius
Scythean
Ravagore
Carnivean
2 Forsaken
2 Shredders
Min Hex Hunters
Shepherd
Strider Deathstalker

He moved up and managed to do some ranged damage to a hunter but failed to cripple any systems. The Angelius got Forced Evolution.

I feated second turn and attempted to remove two of her heavies from the board but I didn't roll very well. I wound up leaving the Scythean with 6 hp and killing the Carni. I hid Sloan behind the Objective and Strider. My black 13th and Strider killed a LOT of hex hunters and I ran the Stormguard to engage the rest of that flank.

I was hoping the Scythean would be dead, so. . .Thunderhead was kinda flapping in the breeze. The Scythean hurt him and the Angel finished him. The
Deathstalker and hex hunters killed 6 stormguard with their remaining 3 models. (every attack hits and kills). The Ravagore drops a bomb on my lead hunter and wrecks its gun.

Brandon did NOT feat. I see that I can remove the Scythean from the table and hurt the angel, and blind the Angel with Gorman. My remaining two Stormguard kill the final Hex Hunters and Deathstalker and finish a Shredder. The Stormspider lobs two shots and the Ravagore, hurting it and bouncing to other support models. The Scythean is killed by a double boosted hunter shot. The angel is blind. Kara slides back to hide after putting two meek bullets into the Angel.




Abby feats, but she's left with two heavies and a shepherd. She kills the last black 13th and a stormguard. The angel engages Gorman. The Ravagore misses a Hunter and drifts away. . .

The Stormspider drops more bombs on the Ravagore and leaps to Abby and the shepherd, killing the latter and doing damage to the former. The Angel misses the free strike on Gorman and he blinds again. Kara puts two more bullets in the angel. The final stormguard charges in and hurts the Scythean more. The eleap hurts Abby again.




Abby kills Rupert who ran to engage. The Angel engages Gorman again. The Ravagore kills the Stormguard.

The Storm Spider finishes the Ravagore and the leaps hurt Abby a bit. Kara scoots out and puts a weapon master bullet into Abby and while she transfers the blowback is just enough to kill her.

Game MVP: Storm Strider

Game LVP: Rupert. Tough did nothing. Ah well.

-Merlin out

- Posted using BlogPress from my iPhone

Sunday, September 2, 2012

TrollSkorne

Brice and I got a 50 point game of Hordes in on Monday. We played some Skorne v Trolls, in the radial scenario Command and Control. There is a zone in the middle of the board and four equidistant flags on the center lines of the four sides of the board. To score the warlock must be contesting a flag (be within 4") and you must control the zone.

I won the roll and went first. Brice brought some of Charlie's Skorne for me to play. Which was sweet. My list was:

Naaresh
Marketh of the Pillow Pants
Titan Gladiator
Tiberion
Archidon
Cyclops Brute
Immodium Pu-36 Explosive Space Nihilators (full)
2 min Paingiver Beast Whippers
Swamp Goblins
Agonizer
Saxon Orrik
Skorine Midwinter
Tyrant Commander and Standard

I deployed in a hot mess at the center of my deployment zone. The plan was to push the Nihilators out to feed the trolls. Then my caster can kill some infantry and hide behind a wall of beef.


Brice played:
Grim Angus, who Shot First
Dire Troll Mauler
Axer
Impaler
Full Champs
Full Burrowers
Full Kriel Warriors w UA and a Caber Tosser
Min Krielstone with Elder
Fell Caller
Champ Hero
Swamp Goblins

Brice deployed in a wider arc. The extra 3" is a big deal in radial scenarios.



Turn 1 I ran most everything and put Iron Flesh on the Nihilators. My stuff was still packed up pretty serious.



Brice Burrowed his burrowers. Then everything else advanced. The Champs hid behind a building.



I had a decision to make: throw the Nihilators into the meat grinder past the burrowing marker, or keep them in front of the marker and only offer a few to Brice. The first option played more to scenario. The second was riskier as Brice would have an opportunity to score if he killed the few I offered him, and he had a pile of possible attacks.



I decided to go with option 2. Iron Flesh Nihilators have a chance to live, and I'd placed them in such a way that one was screened by two others with their reach blades, so Brice would have to use Grim and/or the Impaler to finish him.

Brice isn't happy with his choices. He unburrowed his Pygs and then ran them out of the way, laterally 12". So then they were flanking my force. His Fell Caller moved up to spray a Nihilator (needing a 10 to hit; this move cost him big) but misses. Then Grim put a bullet in my hard-to-reach Nihilator but I made the tough check. The impaler finished him off unfortunately.

The Kriels smash into the Nihilators and kill 3 more, but the Caber misses his 7 crucially and one survives the attack in the zone, meaning my gambit has worked. I don't lose a point and Brice shuffles the Krielstone and Champs for the next round.

I drop Iron Flesh so my Nihilators can charge. They Manage to kill a couple Kriel Warriors but they miss the burrowers. I punch Brice hard this turn. My warlock gets 2" of movement from the Tyrant Commander and whipped by his beast handlers for +4 strength. The Archidon casts Lightning Strike on Naaresh as well. Then the Archidon kills two burrowers.

Naaresh is as buffed as he's going to get. I have him advance to two Kriel Warriors and he killed them but one made a tough check. I killed it again with a Fury. Then I cast Cyclone and moved to some other screening troops and kill them. I then cast Bleed and managed to hurt the Fell Caller but don't kill it. Naaresh then Sprinted away. I looked at the table and I realized that now Tiberion may be able to walk up to the Fell Caller and squish him with the war club. But it needed rush from the Gladiator. I have the Gladiator cast rush and the Brute put Safeguard on Naaresh to give him knockdown immunity. Then the beast handlers whip off most of my excess fury but can't get to the Archidon.



Tiberion walked 6" and had about a quarter of a inch distance for his reach club. He mushed the Fell Caller into paste. This was a bad spot for Brice. Then Tiberion tried to crit slam a Kriel Warrior but didn't get the crit. With his last fury he murdered a burrower and they'd lost enough dudes for a command check, which they failed.

I had also killed 5 Kriel Warriors, so killing 2 more would force a command check from them and Brice was having some epic dice fail so I thought i should go for that. Marketh had 4 souls from deceased Nihilators and charged a Kriel Warrior, missing it. Then he bought an attack and killed it. Then he bought another attack and killed another. They failed their command check.

Which was super bad for Brice.

He killed another couple Nihilators and my support solos with Champs. I had left Tiberion hanging a bit and he got the Mauler to him, but first he had to run the Krielstone up to tarpit and the Kriel warriors away to make room. The Mauler rolled poorly and did not kill Tiberion. Marketh died as well this turn.



Again Brice doesn't score because I have a tough Nihilator who stayed in the zone.

I decided that it's my feat turn and played accordingly. I spent a bunch of my turn killing the Krielstone to remove the armor buff. It took a LOT but I get it done. The Archidon becomes enraged by beast handlers and I kill the Mauler with a Fury to spare (rolled crazy talk). Then Tiberion is free to charge the Axerq who is screening Grim. However, in my zeal to kill the mauler and Krielstone I forgot to heal Tiberion at all and his aspects are mugged. He only has spirit. So he charged but did minimal damage.



I had the Gladiator with a big Strength buff Slam the hell out of a Champ and kill it. The collateral didn't kill the other though. The Brute kills another Champ.

On Brice's turn Grim feated and his stuff killed Tiberion, wounded the Gladiator, hit the Archidon a bit and killed another Nihilator. The Agonizer got killed by Grim.



I don't have a lot of movement options on Grim's feat so the Archidon runs away. The Brute and Gladiator kill the remaining champs. The game has gotten ugly. It's down to Grim and his battlegroup with a Champ Hero vs Naaresh with a heavily damaged battlegroup and a bunch of paingivers.



He kills the Gladiator but the Brute takes a lot of abuse without dropping. The Achidon kills the Axer and the Brute hurts the impaler. I put Naaresh in harm's way and he goes for a long shot assassination but falls way short and concedes.
It turned into a serious grind at the end but it was fun playing 50 pts of Skorne.



Brice said that my army was odd because of my weird Synergies whipping my own caster and beasts for fun and profit. But hey, it worked out for me in the end.

-Merlin out.


- Posted using BlogPress from my iPhone