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Friday, August 23, 2013

Mammoth initial testing

I played two games versus a friend who is trying to get better with Denny2. His list was

Denny2
Skarlock
Two bitey arc node chicken things
Bane thralls full
Tartersauce
Satyxis raiders full w ua and captain solo
Croe's cutthroats full
Press gangers full
Doc K
Bosun
Rockbottom

(I think?)

I played two different 'casters with a similar list

The list was:

Warlock
Mammoth
Shaman
Raider
Gladiator
2 x willbreakers
Extoller soul ward
Nihilators full
Pain givers min

In game one I played prime morghoul and added Orin midwinter to finish out the list, somehow missing that I had max pain givers in war room. So that's my derp. Played a point down.

Both games we played scenario 12: fire support (we're lazy).

I won the roll to go first and advanced super aggressive, lobbing some templates at croe's that drifted to no consequence.

My opponent ran up his AD jammers super aggressive and Denny ran up on full camp, NOT incorporeal.

I decide I can get morghoul to clear the raiders blocking LOS and landing space and rocket my mammoth into her face.

I send Freddy Kruger in but he rolls sub par, though I still kill about 6 models. I feel like I had a chance but I forgot to abuse the mammoth before sending in the clown.

So it's ranged assassination time! I puppet strings the shaman and the raider gives it snipe. It hits after a reroll and rolls nuts high on damage at dice -9. I did 7 wounds.

The mammoth gets my second puppet strings, advances (she's just out of 10", and I roll a 6 4 2 to hit, needing a 13. I reroll the 2 into a 4. Boost damage and do 7 more. She's on two. Mammoth buys and boosts, straight rolling a 13 and enough damage to kill her.

I had the extoller in case she was incorporeal.

That went better than it probably should have.

Game two I swapped out Orin for swamp gobbers (because I guess I wanted to play a point down all day) and switched warlocks to hexeris2.

I won again, turn one looks similar to last game, though my opponent doesn't run up as aggressively. He's also shifted his raiders to the center of deployment and moved press gangers to offset my Nihilators.

This became a real game. I used snipe and aiming on the shaman (and puppet strings natch) to kill the sea witch hiding in the woods behind raiders. Then the template festival began and the mammoth rained hell on the raiders and croe's.

The damage had been done, positioning-wise, though. I was going to get locked out on scenario next turn. I used my Nihilators to kill press gangers but 4 up tough is a thing.

I feated top of two to ashes most of the remaining raiders and camped 3, but I was concerned about scenario.

My opponent focused fire on the mammoth and gladiator and winded up a bane charge. Denny feated but he spent too much on the mammoth and ignored my objective until too late: the press gangers failed to kill it.

So scenario stalled while I threw templates at banes. He hadn't brought the ua so they weren't tough. I got some good blasts and killed half of them. My few Nihilators tied up press gangers and the shaman and raider tried to assassinate doc and bosun. Bosun died but doc lived.

The remaining press gangers were already engaging the objective and so failed to break it again, Denny killed some support staff and went after the mammoth. 3 banes with curse of shadows did half its spiral but it lived to sweep. My opponent scored on the flag on the side of his objective.



I tried to clear up stuff and moved hexy up, but he was able to kill the last few Nihilators and my objective while dominating with Denny. He scored 4 points on his turn to finish the game out.

I feated poorly. I could have done a lot better. Tough to stay up on Denny in scenario play.

-Merlin out

- Posted using BlogPress from my iPhone

Sunday, August 4, 2013

MOAR Games!

It's been an awesome week. In addition to all my other games, Charlie and I played two games of warmahordes on Thursday.

Game 1 was hexeris2 against Charlie's kreoss1 in the scenario destruction. I went first and ran up, Charlie moved up as well. Then I decided I had an angle to feat and maybe spell kreoss to death with hexeris, and that seemed better than letting kreoss feat on me.

So I did. I moved up my bonded razor worm, got my nihilators out of the way, had my will breaker cast puppet strings on hexeris for insurance, moved up my gladiator to rile up extra fury, then charged a nihilator in the back with hexeris. My first boosted hellfire hit and did 8 damage. I feated and missed my second one, but I rerolled the low dice with puppet strings, hit, and rolled at least an 11 to finish the old man on the hill.

I had a back up plan to keep me safe in case I failed, but when Charlie and I played it out kreoss' feat assassinated hexeris camping 2 despite my agonized denying him focus. Stupid choir.

Game two was an ugly, haley2 v severius1 match in the scenario close quarters. I was trying a troop heavy, spellslinging Haley list. I went second. Charlie moved up and put defenders ward on his errants and eye of menoth on severius.



I had eiryss strip defenders ward with her arcane interference bolt. Then I put deadeye on the nyss hunters and deceleration up. The nyss managed to kill 5 errants. Everything else advanced.

Severius moved up and jammed me a bit, getting a good ashes to ashes to burn 6 nyss (boo!). I reacted by feating and turning his warjacks around with TK and domination. I got some more errants off the board and some of his support pieces as well.

He didn't get to do a lot on my feat turn, but he could counter feat. He did, but in so doing left severius vulnerable on a hill. My guns and a stab from thorn brought him low.

Then Saturday we all went to Charlie's for housewarming games. We played 3 games of munchkin with all the expansions, then a frustrating game of super dungeon explore, then a game of super munchkin.

I've played a lot of munchkin, but never the base set, always the weird "other" sets like munchkin Cthulhu. It was pretty rad. At one point I realized I was playing a high, dark Orc warrior on a wolf with a flaming, blessed sledgehammer. That was rad.



Super dungeon explore is a board game with cool miniatures that seeks to emulate the video game Guantlet. There are monster generators that spawn critters endlessly while the heroes attempt to kill the generators and get treasure. I know, it seems like a home run!

However, the game is incredibly difficult for the players, and I've never seen the Consul/GM lose. The monsters inevitably swarm the players and crush them. It's super super super hard.



So after playing that for a while we just gave up and played more munchkin.

Overall a good week for games. I'm jonesing for more arkham horror honestly. I love that game.

-Merlin out


- Posted using BlogPress from my iPhone

Thursday, August 1, 2013

Ketchup post

I've played a lot of games of late, but I haven't been writing about it.

I went to a war machine "random list" tournament and went 2-2, though one of those games was in-hand when I lost it to a Hail Mary. It was okay.

Ray came out and my nemo3 murdered his testament of menoth. It was a good game. On my last turn I was about to NOT win when ray suggested I just kill his caster and I did. My dice tried to fuck me but in the end they got it done.

I then played a game of Space Hulk with Ray, and my gene stealers managed to get sergeant Gideon in the end, though it was close. He would have done better if brother Leon had not rolled trip-6s to self destruct on overwatch.



At Robb's wedding we played a game of VTES and I lost quite badly, as my predator had little pressure early and made me play a 1-minion game. It was rough. My deck seems good on paper but rarely performs well.



Then we played even more VTES, with Robb, devin, and the eskimatt meeting me at Robb's for two more games. I won the first with a ventrue breed/boon deck, mainly through being a bully and back ousting Matt.

Then Robb handily stomped us with a silly imbued deck, as he cannot help himself and continues to build imbued decks from a set of 60 cards on spite of the enormity of this game.

His deck seemed fine, but his victory rested some in the play of the rest of us, who all played bad combat decks and blew each other up around him. The mortals calmly stepped over the carcasses of the fallen, and Robb got his last two VP on the back of Devin (his PREDATOR) playing a dragonbound that would NEVER HURT HIS PREY, only himself (ha!) and me, his predator.

Ah well.

I'm not bitter about that or anything. That game was in the tank already.

Then we roped Alayna into playing 5-player Arkham Horror, and in spite of drawing the dread Cthulhu (who is a complete asshole) we kicked that game in the nuts over the next 3 hours, placing a 6th seal on the board with only 6 doom counters on Cthulhu and a terror level of 1. The town didn't even care. "Dread Cthulhu, you say? Ah well, life goes on."

Charlie is coming out tonight for more warm achine, and then he's having a games night at his place Saturday as a housewarming. What an awesome few weeks its been for games!

-Merlin out


- Posted using BlogPress from my iPhone