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Showing posts with label Retribution of Scyrah. Show all posts
Showing posts with label Retribution of Scyrah. Show all posts

Sunday, May 5, 2013

Tournament games

I was planning on playing Cygnar at a local 50 pt event, but my skorne is so pretty I couldn't stop myself from playing them. I quite like my Hexeris2 list but makeda1 was my second and I'm not sure it's very good.

War Room Army

Skorne - Hexy

56 / 56 (50+6) Warlock(s) : 1/1 Warbeast(s) : 5 Battle Engines : 0 Solos : 4 Units : 3

Lord Arbiter Hexeris - WB: +6
- Basilisk Krea - PC: 4
- Titan Gladiator - PC: 8
- Molik Karn - PC: 11
- Razor Worm - PC: 4
- Bronzeback Titan - PC: 10

Agonizer - PC: 2
Extoller Soulward - PC: 2
Mortitheurge Willbreaker - PC: 2
Orin Midwinter, Rogue Inquisitor - PC: 2

Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1


War Room Army

Skorne - PMak

55 / 55 (50+5) Warlock(s) : 1/1 Warbeast(s) : 4 Battle Engines : 0 Solos : 3 Units : 3

Archdomina Makeda - WB: +5
- Aptimus Marketh
- Archidon - PC: 7
- Titan Gladiator - PC: 8
- Bronzeback Titan - PC: 10
- Cyclops Brute - PC: 5

Agonizer - PC: 2
Mortitheurge Willbreaker - PC: 2
Saxon Orrik - PC: 2

Nihilators - Leader & 9 Grunts: 8
Paingiver Beast Handlers - Leader & 3 Grunts: 2
Cataphract Incindiarii - Leader & 3 Grunts: 6



I'm glad I had the makeda list with Saxon bc I needed pathfinder two rounds, but I'm not sure this list is her best.

The hexy list ran well, tho the extoller, goblins and Orin may become a shaman. I want full PGBH but points are tight.

Round 1 I played against circle in a winnable scenario. My opponent played morvanna1 with zombified regrowing blood trackers. It was a good list. The blood trackers preyed the wrong thing, and my Nihilators under makeda's defenders ward crashed against them. We stuck there a while. My inexperience with skorne caused me to time out one turn without moving my archidon to contest a flag and he wins handily on scenario.

His army looked sweet too.



Round 2 I play local press hanger and ringer Stokes and his vyros theme force v my hexeris "your troops are life for my beasts". The scenario was process of eliminaton.

His dice crap on him and sentinels fail to kill a monolith. My Bronzeback gets it next turn. Turn after he clears zone and dominates. I clear other zone and dominate. He dominates to get to 4-4 while going for a run on hexy (who I'd left hanging while timing out like a fool again) but his dice don't give it to him.



Hexy manages to kill the aspis contesting my zone and molik runs 14" with rush through a wreck marker to contest his zone. I win on scenario 6-4.



Game 3 I played a local with cryx. I'm not sure either of my lists likes the matchup but there was a huge river running through the center of the board deployment edge to deployment edge. So Saxon got tagged in, which meant makeda.





The game played out oddly. Skarre feated defensively on top of 2 to jam arm 17 mcthralls into my defender's warded Nihilators. I counter feated and the Nihilators berserked through all the mcthralls save one or two anyway. My incindiarii lit 8 banes on fire with good deviations, but the scenario was incursion and the middle flag had dropped. I had incindiarii and a gladiator v max bane thralls w ua, min knights, and BLT. I was going to lose that side. I focused on the other. Somehow my archidon lived through a scrap thrall charge and kraken attacks.

I got an enraged Bronzeback on kraken but failed to kill it at dice missing zero attacks (sadness). Archidon killed Gorman. I cleaned up mcthralls and scored a point while gladiator contested other flag.



My last two turns consisted of makeda casting carnage while wading through a river and hiding behind a bridge and healing the archidon.

Somehow opponents dice failed him again and kraken failed to kill Bronzeback missing twice under dark guidance. He missed the dinosaur too. Skarre failed to hit archidon several times and left it on two boxes.

He did manage to kill my scoring will breaker with an attack spell and murder the gladiator to score on the other side.

Skarre was next to the archidon, and with carnage and heal it hit her (no crit), did some damage, bought, boosted, threw her into adjacent bone chicken, did a ton of collateral and wrecked chicken, then bought and killed skarre with auto hitting bite.

I probably would have murdered the kraken and a bunch of banes as well had the assassination failed. Opponent might have been able to push scenario.

Defenders warded Nihilators were amazing in both my games.

Game 4 I played hexy2 against a newer player who had sorcha2 in tier with 2 min WGI, widowmaker solo, yuri, beast 09 bonded, 2 kodiaks, and max shock troopers min bombardiers. I may have won the game in deployment.

He deployed super wide and I was able to toe my Bronzeback into my zone and push molik at the shock troopers in his. He forgot to feat the turn he had a chance to kill molik and left him with 8 boxes, which healed up a bunch due to vampiric harvest. Molik scored me two points, then sorcha charged him under her feat and failed to kill (bad dice) ending her turn by casting iron flesh.

Molik managed to hit the hard 12 to hit her once and did a ton of damage while scooting around to set up a slam. Orin bounced lightning off a pain giver to do 2 more damage, and then my razor Wurm missed her twice. The krea got puppet strings and slammed Wurm over sorcha. I rerolled a poor collateral damage roll with puppet strings to finish her and score 2 more points.

I failed to take a picture of the last game.

It was a good day and I had 4 awesome opponents. Tons of fun up in Saginaw.

-Merlin out

- Posted using BlogPress from my iPhone

Thursday, March 21, 2013

Skorne Games

This app is actually performing really poorly at the moment.

I played Makeda1 v Vyros1 in the scenario outflank. I won the roll and advanced up. Charlie also advanced up. He tried to stay out of my threat range, but I bounced Savagery to the Nihilators and walked 11". I feated, as I hadn't destroyed many dawnguard.

Molik failed to really hurt the Manticore. Everything else repositioned. Charlie counter-feated, but my re-Defender's Warded Nihilators decided to either be cagey enough to dodge, or roll tough on lots of attacks. Vyros' feat was lackluster.

I got to place the 3 Nihilators he did kill right next to the dawngaurd and they went to work. I actually moved Makeda way up this turn, and cast Carnage and Fate Walker. Probably a bad move. She was empty.

Karn managed to mug the Manticore more, and killed a Sentinel to trigger Lightning Strike. Overall I just repositioned again. I was offering one zone to Charlie if he could take it, but he decided that the middle was too jammed and since my Nihilators and Karn had killed a bunch of Sentinels he wanted to go for the assassination against Makeda.

He either killed or knocked down a bunch of Nihilators to free up his invictors so that they could take a mini-feat-snip CRA at empty Makeda. That worked. She took a serious hit.

The jacks (Manticore and Pheonix) then went for their shots. They both missed the 9 (boosted of course) needed to hit Makeda. So she lived.



My Nihilators killed pretty much all the dawnguard with berserk attacks. IT was amazing. Karn killed the Manticore and my other two heavies (enraged) somehow failed to kill the pheonix.

Sad.

I dominated a zone for two points. Charlie couldn't come back and I won on scenario.

We played a second game of Supply and Demand. I played Hexeris and charlie played Ravyn.

I won again and moved up. Charlie counter-advanced. I lost a few Nihilators to MHSF. I decided that I needed to be aggressive to benefit from Vampiric Harvest (and thereby heal my savages, who took a beating from Charlie's Invictor CRAs the previous turn). I moved up Hexeris and arced Ashes to AShes and then feated and cast Black spot as well (on the Strike Force and Invictors respectively). I stayed on 2. My savages killed a bunch of strike force. The nihilators ran to engage the stormfall archers on the far side.

Charlie again went for an assassination as I'd again left my caster up. The invictors did their CRAs into Hexeris and hurt him pretty serious. Then the jacks went and proceeded to either miss or roll poor enough damage to not seal the deal.

I had Hexy charge into the Black Spot INvictors and kill 6 of them, self-healing with vampiric harvest. The Sentry and Savages killed the Hydra, mauled the Pheonix, and killed the remained strike force. The 2 remaining nihilators killed 3 archers with berserk.

I love those maniacs. painted them up recently.

Charlie had to Hail Mary. He cast Vortex of destruction on Ravyn, charged Hexeris, missed his first attack, bought and boosted a second, hit, and did damage. The pheonix managed to get to hexy but was denied focus by my agonizer. It rolled the hard 9 to hit anyway (ouch) and forced a transfer and lit hexy on fire.

Then the last invictor charged in and rolled quad-sixes on damage. When we played it out I was left at 2 hp after losing the gladiator on the trasnfer, but I'm pretty sure I'd transferred to an illegal target earlier in the round and this invictor was a hero.

In related news Charlie said he shouldn't have had Stormfalls (they made his list like 4 pts over), so we're still figuring out how to play this stuff for sure.

And since in-game we though the run had come up short, fire went out and Hexy mugged Ravyn.

But I'm pretty sure my overly aggressive play lost me that game.

Good games in general tho.

-Merlin out

Wednesday, December 19, 2012

Travelin' games

I've played a few 35 pt games in preparation for a 35 point steamroller in Saginaw this weekend. I played 3 against tmage in chitown. Tmage is rusty but he's still a legit opponent.

Game1 was Nemo1 v Ossyan

Nemo
Thorn
Stormwall
Wishanalalala
Journeyman
Aiyana and holt
Stormcaller
Arlan Strangewayes
Gorman di wulfe



V ossyan in Overun
Ossyan
Discordia
Wishnalalalalala
All the halbardiers
All the Mage hunters
Mage assassin
Eiryss angel



I punched tmage in the nuts on the bottom of 1 with a massive lightning storm. I killed 5 Mage hunters and 7 halbardiers with lightning. Tmage was not happy.

He managed to kill most of the stormwall and I realized that I had no other real punchy options. I managed to kill most of the remaining Mage hunters, eiryss, the assassin, and a couple halbardiers, but the game broke down to:

Ossyan, wishnalalalala, and a cortex less disco
V
Nemo, arlan, Aiyana and holt, spearless thorn, and jr.

And tmage won that particular slap fight. Nemo isn't good at stabbing fools, even with 10 focus.


A couple weeks later we played two more games.

Haley1
Stormwall
Squire
Journeyman
Min trenchers with UA and grenade porter
Black 13th

Tmage dropped Absylonia
Ravagore
Angelius
Scythean
Naga
Shredder
Two strider deathstalkers
Shepherd
Forsaken

We played overrun again b/c we didn't want to play reinforcements or radials.

He won the roll for first. The angel flew into a hill with all the Absylonia buffs. I still managed to hit it with my trenchers with a decent CRA for 8.
The black 13th killed both his deaths talkers.

He was now under temporal barrier and just killed a few trenchers. The rest of his stuff just repositioned. He feated to heal the angel.

I counter feated and . . .nearly nothing happened. Almost all my models missed or failed to damage with all their attacks. The stormwall killed the angel.

The Scythean managed to mostly wreck stormwall with the retaliation. I was again left with no heavy hitters. I went for an assassination with deadeyed infantry shooting Abby under TB but everything missed again.

The Scythean ate Haley.

So that was sad. Haley1 tends to play that way for me tho.

We played again. I played the same list, but with haley2 helming it.

He played the same list, but with no Scythean, subbing in a second Ravagore and adding a second shepherd. He switched warlock to Lylyth 2.

He moved up, I did some shenanigans to murder his strider again. He decided to go for the big feat blasts and just couldn't catch a break on Haley under deceleration. Lylyth missed first shot, hit second but couldn't boost (was out of fury). Blessed Ravagore missed two shots needing 11s. Non blessed one missed twice needing 13s. One deviated on Haley but no blast through her armor. She was on fire.

Angel missed twice.

Haley put the fire out. Moved behind stormwall. Cast TA on it (it was allocated 4), cast decel. Feated. I took a couple pot shots at Lylyth but didn't really hit her.

Stormwall walked into her. He boosted all three attacks w 3 focus and missed the 10s to smash her. Then he dropped a pod behind her and boosted damage for quite a bit. The trenchers assaulted her (two got range). One hit with his gun needing an 11 and managed to do a few points, leaving Lylyth on 2.

I forced her to activate first and she tried to walk away and the trencher stabbed her to death.

In hindsight tmage should have transferred that free strike. None of his stuff had Los to Haley at this point however, and he was going to lose a lot of action due to Haley's feat. He conceded. (Stormwall drops a pod on Lylyth for massive damage next turn regardless, and he can probably kill a heavy with ease afterward; the black 13th was alive and within deadeye range as well).

So that was a fast one. I kinda liked it.

More from cincinatti trip later that week:

I played the masterrabbi in two games with my prospective lists for a tourney this weekend.

Haley2
Stormwall
Squire
Min trenchers with UA and a grenade porter
Black 13th
Arlan Strangewayes
Journeymans

He played
Mohsar
Megalith
Warpwolf stalker
Gorax
Druids
Min blood trackers with nuala
Gallows grove

The scenario was supply and demand.

The first couple turns we just advanced up. The blood trackers got mirage and the trenchers managed to deadeye two Druids off the table. The black 13th killed 3 blood trackers.

The blood trackers flanked hard around one side (Haley was prey). My opponent nearly scored a point on his turn 2 but didn't contest the objective. I feated and stormwall ate megalith and I scored a point.

His retaliation wound up being an assassination run that didn't pan out. Mohsar got punched by stormwall.

We played another game. This time the scenario was guantlet.

I played nemo1
Sylas
Stormwall
Stormclad
Gorman
Journeyman
Aiyana and holt
Mechanics

He played kaya1
Pureblood
Stalker
Gorax
Wold scrimps
Druids and overseer
Gallows grove

This game was a weird slap fight. My opponent made two mistakes that I capitalized on. First he used zephyr on the wold scrimps to move up and concentrated power shots on my stormclad. Then he remembered concentrated power and zephyr are mutually exclusive.

So I killed all them easy. We wheeled around the center and he ignored my stormwall. Eventually he killed some of my power solos while feating, but Gorman lived (he always does) and the stalker wasn't in a cloud.

So I killed the stalker. The game was mine to lose at that point. My opponent tried to kill Nemo while I scored two control points but failed.

Lots of good prep. Tournament report to follow.

-Merlin out


- Posted using BlogPress from my iPhone

Saturday, December 1, 2012

The Big Show

I've played in a tournament since my last series of battle reports. It was a pretty hardcore one. 3 lists, 50 pts divide and conquer. It was called the Big Show in Fenton MI.

I brought three lists with what are widely considered mediocre warcasters.

They were my Constance Blaize tier 4 with stormwall list, aNemo1 list with stormwall, thorn, and Boomhowler to tarpit, and a Kara Sloan list with tons o guns.

Round one was overrun. I played against a khador opponent who took butcher1 in tier with 2 full units of man o war, 3 heavy jacks, all the manhunters, and a unit of widowmakers.

I went first and advanced cautiously. Most of my stuff ran behind walls and on hills. His stuff counter-ran.

I feated and killed two widowmakers and four man o war. I delayed his heavies with knockdown from Pendrake and the avenger and black oil from Gorman. I killed yuri and all the manhunters with black 13th. The drakhun lost his horse. He went into butcher camp mode and killed a bunch of my commandoes.

He failed to score a point by one commando.

I still had a lot of beef to chew through. I killed two more man o war and another widowmaker, and Gorman black oiled the butcher this time. I spent a bunch of my turn killing the dog, and my avenger never got to activate as I ran out of time. It was supposed to spank the Kodak. Had 3 focus. Sad.

Butcher didn't do much. His jacks were beat up but managed to get to the fight finally. He left my strider on 2 hp.

I sent in Sloan to contest the zone and managed to almost maul on juggernaut. My damage rolls went south though. The Drakhun killed Ryan. Lunch and watts killed him in return. Some more mow died. The avenger lived through a Kodiak assault and counter stabbed it. Hard. It got wrecked.

Butcher was blinded again. He walked into Gorman. Sloan shot him but did little damage. She then shot the juggernaut but it refused to die. The defender got its cortex. The strider died.

The avenger got to butcher and stabbed him hard but the damage was meh. The juggernaut killed the avenger. Butcher engaged some other stuff and cast iron flesh. Now was my chance! His camp was lower than usual but his defense was up. Sloan dropped upkeeps, aimed needing a 7 on three dice. . .and missed. Hit the second shot and did a few damage to drop butcher to 2 hp.

But then she died.

Ah well.

Loss rd 1. Game MVP probably butcher. Guy does some work.




Rd 2 I played in a flank scenario, envelopment, vs the retribution. The caster was vyros, and he had a Hyperion.

That was the big deal there. I took nemo1 and my stormwall. My opponent won the roll and advanced pretty far. I trampled stormwall up a bit to get across some walls and dropped a storm pod. Chain lightning didn't kill many sentinels (needed 8s on damage, got 1 for 6 rolls :p).

He flanked on two griffins (which are sweet with 3 focus!) and a scyir. They killed a Boomhowler. The Hyperion charged a Boomhowler. . .? And killed it. For sure. Sentinels engaged my eiryss.

I gave stormwall 5 focus with supercharge, had Aiyana harm the Hyperion, and stormwall pretty handily annihilated the other colossal. Had a focus to spare. Boomhowler took up space. Thorn was engaged but murdered a sentinel. My flank killed a bunch of sentinels.

My opponent sent his hydra into the stormwall. But it had arcane shield. And not much happened. Stormwall crushed it and killed 3 sentinels with electro leaps. Mechaniks repaired the minimal damage.

The game was in hand at this point. My opponent moved vyros up to work on his zone and kill my flank minuteman. I counter moved stormwall into my zone and scored a point while killing a bunch of invictors. Boomhowler continued to stall the griffins. Thorn killed an invictor.

Vyros charged stormwall to contest my scoring zone. He did half of the walls damage. My remaining mechaniks healed up thorn. Thorn got evasive to move around the field, got within 5" of stormwall. I had of course allocated 5 to stormwall. Nemo went and arced disruption field onto stormwall. Stormwall boosted to hit and did a boosted pow 22 to vyros. He bought another attack with his good arm and boosted to hit and connected. Game.

Game MVP: 5 focus stormwall killed like 40 pts of stuff.

Rd 3 was against a newer circle player and this was her first tournament. I played my well practiced Constance list against her unplayed grayle list.

It went well for me. Scenario was guidons. Which is a bad scenario.

She moved too aggressively, gave me lots of opportunities to trade up on pieces, and I won handily.

I came in 5th overall of like 11 players. That's meh. Somehow, I won the best painted army award, which it turns out had a substantial prize. I'm super pleased with all that. I'm especially thankful that no serious painters showed up, because I'm not the best myself.

I'll update this post with some pics the tournament organizer took of my army when I get them.

-Merlin out


- Posted using BlogPress from my iPhone

Wednesday, July 25, 2012

Week in HordesMachine

I played some games this week! It was good times. I played pretty badly in the first game and lost terribly.

I played pHaley with Stormwall and Storm Strider. My opponent played eVayl for the first time and top of 2 he feated and managed to triple Obliterate Haley for the win. It was actually pretty terrible play on my part.

In hindsight I think legion's shooting is just too good to play pHaley and keep her safe. Maybe with a sentinel. Anyway. Bad play by me. Good by Brandon and a good win.

I also took some pics of Brandon losing badly to Harbinger who then managing to get assassinated by incubi in a last ditch effort by Kallus. It was sweet as well.














I then played two games in Chicago at Unique Games and Gifts. My opponent was relatively new to the game. I spent a lot of time explaining things, and since I always play scenario that was another thing to try and explain. I think I did alright but I felt that it wasn't sticking. It takes some repetition.



He was a retribution player. In game one he played Kaelyssa, Shady Lady
Hydra
Daemon
Full Sentinels and UA
Full Strike Force and UA
Arcanist
Mage hunter assassin

I decided to play Nemo3, mainly because my other 'caster was Caine2, and I felt that the latter isn't very newbie friendly. I just painted up Caine2 and i was anxious to put him on the table. However, I also wanted to get some shots in with Nemo3.

Specifically I wanted to play Rowdy with him, because Rowdy is good. Rowdy with Failsafe is real good. Rowdy with Lightning Shroud kills things. Rowdy with a free focus from Finch is dope.

Rowdy is a baws.

My list was
Mid life crisis Nemo with new Stepmom
Rowdy
Thunderhead
Black 13th gun Mage toolbox
Gorman di Wulfe, Froke as Buck
Arlan Strangewayese
Rangers
Journeyman
Reinholdt



My opponent and I played Process of Elimination. We largely ignored the scenario. It's a tough one to win by a scenario. He won the roll to go first and went first.

He advanced a bit but was cautious. I almost bit. I decided to delay engagement as well. I shifted stuff around and put Failsafe on Rowdy and Lightning Shroud on Thunderhead. Arcane Shield went on Nemo.

He moved up again and missed a bunch of shots and whiffed damage rolls. He feated.

Gorman put the oil to the daemon. Rangers killed a bunch of strike force. Black 13th killed more. Thunderhead pulsed and killed nothing, but then crit disrupted the hydra and broke its shield.

I feated with Nemo and used lightning to kill like 5 sentinels. It was weak. Not a great feat. I didn't play it well.

My opponent crushed the thunderhead. He killed a few rangers. Kaelyssa killed Gorman. A player on another table convinced him to go to for my journeyman, but I felt that wasn't a good idea. The newer player listened and his Mage hunters did not kill Jr needing 8s to hit and dice -4 to damage.

It was a non-shocking non-turn of events.

I was losing a flank to the sentinels but my opponent couldn't kill Ryan. Ryan killed a ton of sentinels with a gunfighter mage storm.

Nemo killed all but one sentinel. Rowdy wrecked the Daemon in precisely the same way a Baws might. The rangers killed some more Mage hunters and they failed their command check.



I was winning on attrition but I'd left Nemo a bit vulnerable. My opponent was too green to see it, but the hydra and Kaelyssa could have shot at 14/16/14 Nemo and probably ended the game.

They didn't. Rowdy wrecked the hydra as well. I wound up winning on scenario because he had no non-fleeing models in the second zone. Reinholdt ftw!

There wasn't anyone else to play so we played again. I pulled out my first Caine2 list.

Caine 2, who has all the shots
Ol rowdy
Squire
Reinholdt
Rangers
Boomhowler and Co
Journeywomans
Black 13th
Gorman di Wulfe, Kung Lao Impersonator
Epic Elf



My opponent played

Vyros of the Bird
Hyperion (ruh roh raggy!)
Full sentinels and UA
Two Mage hunter assassins
And some other stuff? It seems light. I must be missing something.

I ran up. He advanced and killed 3 rangers with aoes and strafe. His mage hunters and sentinels moved too far forward.

Ryan dropped a Mage storm on the Mage hunters.
The rangers mugged his sentinels and then Caine himself moved up and killed 4 before casting Blur on himself and gatecrashing back (read gatecrash for the first time tonight OMG teleport good!).

Boomhowler called out super tough and then they ran up around the Hyperion, not engaging it but taking up real estate. The sentinels killed two trolls and Hyperion killed 5 more. No tough rolls for me.

However the sentinels were bunched up for defensive line and rangers and Ryan finished them. I repositioned and had Boomie rage howl. Eiryss tried to shoot vyros and died for it next turn. Caine and his retinue repositioned.

God rage howl is good against colossals. -2 to hit hurts so much!

Hyperion killed Gorman and Ryan with a well-placed sunburst cannon. Vyros killed elf.

I went for an assassination run, charged squire in the back and killed it, then bought shots on Hyperion to ramp up damage and never stopped. I almost went for some shots on Vyros, but I wound up doing over 30 damage to Hyperion and breaking both it's arms instead.

Boomie howled again.

Hyperion needed to hit a 14 on his sunburst cannon shot for the win, and didn't. Vyros charged rowdy and scratched the paint. Rowdy finished the game.


We played Close Quarters, but we didn't really go for scenario. It was a decent game, but sometimes newer players get too much advice in a single game. I'd never played Caine, and my boy Tmage showed up to kibitz during my feat. He walked away from the table while I was considering shooting vyros instead of Hyperion and only offered some advice after the game: "always buy, never boost".

Which was good advice. Rowdy did some serious work this evening. My first game with thunderhead and Nemo3 has convinced me that it's not so good a combo. Energizer and Locomotion are way good for that 'jack.

Good games at least. Nice opponents all.

-Merlin out
- Posted using BlogPress from my iPhone

Monday, May 14, 2012

A bunch of Warmachine recaps

I've played a lot of warmachine the last few weeks, which is nice since I've committed myself to going to Diecon and playing in some tournaments. I need the practice.

I've decided to play Cygnar all the time, so as to maybe get good with some models instead of changing around my lists every time.

I have played six league games now, four of them losses. Mainly due to my own ineptitude.

Game 1 15 pts pCaine vs pLylyth.

My opponent moved up with the Carnivean in front of Lylyth, close enough for my Ironclad to try and slam the Carnie over her. I did. Caine shot her until she stopped moving.

Bonus replay game! Caine dies to Lylyth on a Hail Mary, as if he doesn't I win on scenario.

Game 2 15 pts eNemo vs pButcher

My opponent jams me with Iron Fang Pikemen, I counterjam with Centurion and Polarity Shielded Sword Knights. Butcher's stuff still kills my Centy. Then I don't have the moxy to finish the Butcher with old man Nemo.

Game 3 20 pts Kara Sloan vs Rhyas.

My opponent moves up and does not put Occultation on Rhyas to grant her stealth. I feat with Sloan and put 3 weaponmaster bullets into Rhyas.

Bonus replay game! He puts Occultation on Rhyas to protect her and instead of killing her I kill an eleven-point heavy on my feat turn. He never recovers and Sloan winds up shooting Rhyas to death again.

Game 4 20pts pHaley v pIrusk

We advance. My alpha strike kills 8 Iron Fang Pikemen and Haley's Chain-Lightning kills 5 Kayazy Assassins. My opponent has no choice but to shoot Haley 3 times, and miraculously Holt hits twice, doing enough damage that Irusk seals the deal easily.

Game 5 25pts Constance Blaize vs pButcher

This game was awesome. We attritioned each other down to a few models and I forgot to give Blaize pathfinder to walk through some wreck markers, leaving her a quarter-inch within Butcher's charge range.

Game 6 25pts pStryker tiered vs eLylyth

This matchup was really bad for me. I almost lived through Lylyth's assassination run, but the Seraph hit on both ranged attacks needing an 11.

I also played two games last week in Chicago.

35 pts Sloan v Gunbjorn

His ranged-hosing feat is great against my list! I still kill most of his Kriel Warriors but screw up my order of activations. His Slag Troll murders a Charger each turn. Gun Bjorne kills Kara with his axe, which is something to say.

25 pts Kara Sloan v Ossyan

Ossyan's ranged-hosing feat is great against my list! I may have survived if the Mage Hunter commander didn't. He shot Kara twice (needing 9s on two dice) and cranked both damage rolls, making it difficult to keep Sloan safe.



My pic is from the last game: Kara is about to get shot by the Commander and then Hypnos just manages to get LOS to Sloan to finish her (by a millimeter).

-Merlin out


- Posted using BlogPress from my iPhone

Thursday, January 26, 2012

Cinci Warmahordes

So, this week I had a job in Cincinnati. I decided to look up local playgroups and found one connected to the Prime Generation podcast. They have a forum so I posted that I was looking for a game and someone offered to be around for some at Eastside Games.

I played three games.

Game 1 vs Khador

I generally like to play scenario games, as they prepare me for tournament play (though I rarely play in actual tournaments). The scenario was Destruction, which features two monoliths on each side of the board. They are armor 20 structures with 20 hit boxes each. Destroy your opponent's monoliths to win.

Easy enough.

My opponent played epic Butcher, with
Beast 09
Fenris
ManOWar Drakhun
Full Nyss Hunters
Madelyn Corbeau
War dog
Great Bears

I played a prime Madrak list I've been mulling over.

Madrak
Impaler
Swamp Troll
Dire troll mauler
Min champs
Max burrowers
Fell caller hero
Stone scribe chronicler
Min Krielstone with elder

It was a rough game for the trolls. I had to deploy right because I went second and protecting the objective was going to be incredibly difficult. I essentially lost during deployment because I didn't put sacrificial models up near the objective. The issue was with my slow trolls not being able to screen the objective.

In hindsight I should have left my burrowers undug to screen the monolith, keeping Fenris and the Drakhun from reaching it.

Instead I did not do this, and Fenris and the ManOWar managed to wreck it quickly (I underestimated their threat). My opponent then positioned the Butcher, full Nyss, Beast 09, and the great bears to threaten the second objective.

I tried to damage control with my burrowers, but the damage was done, and eButcher got to the objective and I lost by scenario right quick.

Game two I played a different opponent who was a Retribution of Scyrah player, who played

Garrath
Gorgon
Magister
Madelyn Corbeau
Two Mage hunter assassins
Narn
Full sentinels with ua and soulless
Full Mage hunters with ua

The scenario was supply and demand. There are two objectives on the board, and to score is actually easy, have your warcaster stand near the objective on your side of the board and run a model to contest the zone surrounding the opponents objective.

There's a lot of shenanigans that can go on and other scoring conditions, but it's kind of a wash because I ignored my objective and went for my opponents force. It's actually difficult to play for scenario with the Mage hunters around. They are a long range threat that needs dealing with ASAP.

So I deployed aggressively in the hopes that I could jam my burrowers into the strike force on turn 2. That's precisely what happened. I won the roll to go first, moved up my stuff and burrowed, and my opponent moved up and put Mirage on the Sentinals.

I popped the burrowers into a threatening position, and decided to b e aggressive and put madrak's feat and crusher into play. This is dangerous against Garrath, because Garrath (especially with Corbeau), has great threat range and Grievous weapon master blades, meaning my tough trolls aren't tough against him, and Madrak also can't transfer his attacks. Camping fury is useless.

I decided I had to gamble on the Krielstone and madrak's scroll of "I get to ignore one attack's damage roll" to keep him safe. Maddy moved up and popped feat and carnage. The stone gave bonus strength and armor. The fell caller and chronicler gave +2 mat to the burrowers and if a warrior model killed one with a melee attack they would fall down. Then I sent in the clowns. They managed to carve up 4 Mage hunters and the commander from that unit and 4 sentinels from the other, which overall isn't bad.

Then I had the impaler spear another sentinel, the mauler moved up and riled a bit (unnecessarily and stupidly I might add), the swamp troll moved to contest my zone for no good reason, and I moved the champs in front of madrak as an armor 20 8-wounds tough screen.

My opponent had an assassination vector if he played his cards right, but again the dice weren't great unless he could get some attacks on madrak before Garrath got there. His sentinels with vengeance and mirage managed to position for some good charges and kill a few burrowers.

Then the strike force killed some burrowers, the sentinels killed some more and charged the champs and mauler but did negligible damage. Corbeau allowed Garrath to move during the maintenance phase, and then the magister let him move again with whipsnap. I was surprised at the last, as force bolting a champ out of base to base would have reduced their armor enough to make them killable.

The Mage hunters and narn did some damage, but not enough to kill anything except a stone scribe.

My opponent decided that the assassination was a go anyway, but after mulling over the dice myself it was a bit sketchy. Garrath got to madrak, but he couldn't charge so no autoboost on the first attack, and when he boosted damage I canceled the roll with Maddy's scroll. He hit twice more for 12 wounds, but his turn was over with Garrath standing next to a very alive madrak on zero focus.

The mauler gave fury to madrak. The stone gave him strength. He hit with the first attack and I rolled an 11 for 15 wounds. Madrak missed his next two boosted attacks needing 9s. The fell caller charged into Garrath's back arc and killed him with a weapon master attack.

If Garrath had gotten a charge off on madrak for a free boost it might have gone differently, but my opponent still would have had to crank a damage roll on the last hit (and hit 4 times needing 6s on two dice, never a guarantee) to finish it out. Might have still been sketchy.

Nonetheless it was pretty fun and I learned a lot about retribution shenanigans.



Game three was again against the Khador player who brought

Old Witch
Scrapjack
Behemoth
Full winterguard with Joe
Full winterguard riflemen
Gorman di Wulfe
Epic Eiryss

Against my Grim list

Grim
Earthborn Dire Troll
Impaler
Axer
Full burrowers
Fell caller
Champ hero
Janissa
Runeshapers
Swamp Gobbers

The Scenario was incursion, with 3 flags in the center of the table, one of which disappears at the end of turn 1. First to score 3 points wins.

The old witch's feat does a power 14 attack to any model in her 14" control bubble (if they end their movement in it). The witch went first and so she had the initiative. She hit mid table on turn two and popped feat. None of my burrowers could do much but walk out of her control area and try to kill winter guard. Further, my opponent showed me how the behemoth works and managed to kill a bunch of my stuff with it's bombards. At the end of my turn two my opponent had an easy time getting two control points. I tried some hail Mary nonsense but it was essentially over, and he scored again on his turn 4 to win.

I don't understand why folks don't like the old witch. She's a baller. Lots of good table control, which is one of the only ways to deal with burrowers: deny real estate. I was thoroughly impressed.

Also impressed with the behemoth play. I hadn't seen that jack do much, and maybe it's better against my lower-defense trolls, but it picked off 3-point solos in my backfield like a boss.

I might swap the earthborn for a bomber and see how that works for me. I've heard good things.

My madrak list didn't impress me. It needs some work, and maybe more screening infantry. I may drop my burrowers package for some Kriel warriors and change the beast composition as well. Madrak's fury 5 really hurts his play, and his style tends to be brickish, which I'm not sure I like.

I'm working on pDoomy and eGrissel next, with maybe eMadrak in the works. I'm also considering some Cygnar lists. I still do love me some swan meat.

-Merlin out
- Posted using BlogPress from my iPhone

Location:Cincinnati, OH

Thursday, January 5, 2012

Ilin' in Illinois

I realize it's a pretty bad pun. I like them.

I got out to a nice little game store called Unique Games & Gifts (which in my head, is sometimes pronounced as "eunuch") while out of town for business in Illinois. I'm going to temporarily be traveling a bit for the job, so occasionally I'm going to seek out other game stores and play groups and play some more warmachine and hordes.

It's great because I'm out of town with nothing to do anyway, and this way my hobbies aren't cutting into family time.

I have been feverishly painting my Grim Angus list in preparation for some playtime, and I set myself a New Year's goal to get it done (well, by New Year's day, which it was). I managed to finish my Champion Hero solo on December 30th, so it's all done. I got some more Troll models for Christmas, so I'm now far from done with Trolls (again), but I'm hoping to devote most of the winter to Troll painting, with a few possible exceptions.

I decided to take this list with me to IL. I also grabbed a few more pieces to vary up my list if I got a few games in, as I actually hate playing a single list/deck/whatever multiple times in a day (tournaments! Bah.).

I arrived early, but eventually someone showed up to play with, and we decided to get it going.

The scenario was Overrun, which features a huge, ridiculous rectangle in the middle of the board, and to score a player has to have a model or unit in the rectangle, and the opponent can't have anything in it. It's tough to score. The foe can easily run a model around a flank into a hard-to-reach corner to prevent scoring, or just jam up the middle and fight for the center. It does promote aggressive play, which is nice.

I played
Grim Shot First

Grim Angus, Bad Ass Troll
Earthborn Dire Troll
Troll Axer
Troll Impaler
Full Pyg Burrowers (Dygmies)
Fell Caller Hero
Champion Hero
Janissa Stonetide
Trollkin Runeshapers
Swamp Gobber Belows Crew

The gobbers are mostly filler, though I try to run them with the Runeshapers to give them concealment or block LOS. I won the roll to go first and deployed first. I put most of the battlegroup in the center of the table, with the Runeshapers on my right and the support staff for Dygmies on my left. There was a wall in the center of the table gumming up the works. There was also a building on either side of the table near the center, and a forest and hill on each side of the table, more central to the 4 1'x1' quadrants.

My opponent played prime Irusk, with:
Behemoth
Full Iron Fang Pikemen with UA
Man-o-War Drakhun
Great Bears of Brokenness
A Manhunter
Yuri the Manhunter Axe
Widowmaker Marksman
War Dog (?)

It was a bit of a mirror to my own list: a big unit to gum up the middle, a 3-man specialist unit (well, the Bears are specialist at wrecking whatever they hit), and a lot of expensive support. He didn't have any extra 'jacks, but the Behemoth is a huge pile of points and tends to murder stuff pretty well if it can get to and hit it (it's slow and inaccurate for an expensive character heavy) . The IFP set up across from Grim's battlegroup, with the Bears to my right (across from the Runeshapers), and Irusk, the Drakhun, and Behemoth between the Bears and the IFP. The 3 solos hung out in the forest on the other flank, opposite my support staff (not so good).

I read Irusk's cards (I hadn't played against him) and I was impressed. He's got a spell to increase the damage output of a model/unit, and his feat makes all his warriors super-Tough. He also has one of the best jack-buff spells in the game in Superiority, which gives a 'jack bonus accuracy in melee and speed, both of which the Behemoth needs. Nice.

First turn I ran all my stuff and fail-charged Grim up. The Dygmies burrowed.

My opponent put Superiority on the Behemoth and moved his stuff up a bit, but not the full movement. He moved a manhunter into a building on the centerline, in cover, but kept his other two solos back in the woods.

I popped up the Burrowers, saw that they were going to get to the IFP and Drakhun easily, and decided to pop Grim's feat to improve their meager attack skills. Grim moved up behind the recently un-burrowed and did so, then shot at and killed the manhunter in the building (true sight and a decent RAT help) and put the Earthborn's animus on himself.

The Runeshapers moved up and dropped their Rock Hammer attacks on the Drakhun, but the thing was too tough. It absorbed the 3 POW 14s like it wasn't a thing. I buffed the Dygmies' accuracy further with the Fell Caller, and they charged in and killed 8 of the 12 Iron Fang models on the table. I would have killed more, but the last four were a second line, and the Dygmies' attacks are both melee (they are an odd unit). Still, they already killed their points worth of models, and any that survive are gravy after that as far as I'm concerned. They also unhorsed the Drakhun with some fancy rollin', but his unhorsed self was back from their melee range so they couldn't continue to pound on them.

The Champ Hero moved up behind the Dygmies to shore up their command for the inevitable massive casualties check. Grim's beasts moved up, but not much. The impaler threw a spear at one of the IFP in the back, but missed by a wide margin. Janissa put up her wall in front of Grim. The gobbers blew smoke between Yuri and the marksman and the support staff (Champ Hero etc.).

My opponent hadn't expected the Dygmies to massacre so much of his infantry. He spent most of the turn retaliating, with the IFP killing a pair of Dygmies (one was tough), Yuri threshing to kill 4 (one was tough), and the Drakhun and one of the Great Bears killing another 3 (one was tough). This forced the massive casualties check, but they passed easily.

He also popped Irusk's feat and the Behemoth tossed a couple rockets at my backfield (that's what it does, but it's terribly inaccurate) to little effect. At the end of his turn he realized I was going to score a point, and then another on mine assuming I didn't move all my models out of the zone (most of them were in or close to in it). So I won by scenario. Boo. I asked him if he wanted to play it out and he said no. He was done with those Dygmies.

Still, a win by any other name.

I switched opponents for game two. A local Retribution of Scyrah player wanted to show me how nasty Ossyan can be, and I said sure. He built a list on the spot and we set up for game two. I played the same list. We moved terrain around a bit, with the hills in the center of each of our half of the board, and forests flanking on our right-hand sides. The buildings got shucked to the sides (by him so as not to block LOS for his arrowstorm), and I put a pond near my half (for earthborn animus shenanigans).

His list was something like:

Ossyan
Wishnailer (I know it isn't right, but for real: hell no)
Phoenix
Hypnos
Arcanist
Two units of Stormfall Archers
Full Dawnguard Invictors

The scenario was Gaining Ground, with three rectangles on the board, and scoring can only be done on the center one or the one on the opponent's side of the board.

I lost the roll to go first, but my opponent asked me to go first anyways. I did pretty much the same thing I did the previous game, though Grim cast the Earthborn animus on himself. My opponent fired some long shots with Snipe on the Stormfall Archers (who seem pretty sweet unbuffed to me, but I guess they are reviled  by Ret players? I like AOEs I suppose), but they didn't do much, as most of my stuff is multiwound, except for the Dygmies, and the Dygmies were underground. He ran with much of his other stuff, and moved the jacks to the middle of the table, on the other side of a rock wall on the center line. Ossyan was a bit to the side of that, and the Invictors got Quicken and flanked hard on my left hand side (they were opposed by my Runeshapers this game). Admonition went on the Pheonix.

I popped the Dygmies back onto the table and then started planning my turn. I should have reversed that order. After popping them up I realized I might be able to move Grim up, pop his feat, catch Ossyan, knock him down with a boosted snare gun shot, and then have the Dygmies walk into him and fill him full of slugs. I vacillated for a second, and decided that the game is really about these Rube Goldberg assassination runs, so I went for it. I was thinking out loud as I did it, and after successfully knocking down Ossyan and popping the feat, I moved up the burrowers and my opponent said "this is where your plan falls flat", and he moved the Admonition Pheonix to engage my Dygmies. In hindsight, I remember thinking I should knock the Pheonix down with the snare gun or try to slam it with the Impaler, but alas. Only one Dygmy escaped the Pheonix's reach, but he cranked his damage roll with the slug gun, rolling boxcars and doing 10 damage to Ossyan. (in double-hindsight, I think I could have just charged 3 or 4 Dygmies into Ossyan with impunity and gotten more attacks that could have ended him quicker and in that event Admonition wouldn't save him as easy.)

I made some room for the Impaler to move up by charging in the Axer at the Pheonix and doing a substantial amount of damage, breaking the sword arm. I also moved up the Champ for that command check. Then the Impaler had a window to get LOS to Ossyan, moved up, hit, boosted damage, needing a 9 to kill, and rolling a 9.

So I diced my opponent in that game. He asked to play it out so we did. Of course, if the assassination run fails then the failing side tends to be overexposed. So I moved up Janissa and put a rock wall in front of Grim (who was on a hill; in hindsight I can't place the rock wall on other terrain, but the hill was a flat circle, so I did during the game without thinking. I might not have been able to get the cover bonus from the wall, which might have made a difference the next turn, though Grim still would have been at 18DEF on the hill from the mess of ranged attacks), and had the Earthborn put his animus on Grim (who would have gotten the armor buff regardless; he was close enough to the edge of the hill for a rock wall to be within 2"). The Fell Caller hung back, the Runeshapers killed two (one?) Invictors and the gobbers dropped some smoke for cover.

Ossyan's feat is a mess of ranged damage. My opponent allocated 3 to the Pheonix in preparation for some beatdowns. Then he moved the Arcanist up, but it failed the repair check. The Pheonix hit the Axer for a handful of damage and killed two Dygmies, one of which was tough. Then Ossyan popped his feat and missed with his gun at my backfield. He put Admonition on the Pheonix again. Hypnos moved in front of Ossyan to cover him (he may have had to run with the speed debuff from Grim's feat) and had it slap two burrowers around, one was tough though. Then the Stormfall archers activated and killed the Earthborn with authority. The next group killed a bunch of Dygmies but they passed their command check. The Invictors moved up, but did not engage anything, instead shooting at the Runshapers, Fell Caller, and Impaler. 4 of them managed to kill the Impaler. Another killed a Runeshaper, another missed, and then next two shots killed but their targets (Runeshaper and Fell Caller) were tough.

Ossyan hadn't landed his DEF debuff to go at Grim. Grim was DEF 22 on the hill with the wall (without the cover he would have been 18, still a tough call for most of the enemy shots at RAT 5-7), and ARM 17 with the animus. So he ignored Grim.

My army was decimated when my turn began. However, Ossyan was still pretty close with only Hypnos blocking the path to victory (again). I moved up Grim. My opponent triggered Admonition, but the clusterfuck of Burrowers, Champ Hero, Axer, and Hypnos left him little space to move. The Pheonix siddled up next to Hypnos. However, my target wasn't the man himself but Hypnos. Grim nailed a snare gun shot on the warjack to knock it down and get LOS on Ossyan. Then Grim managed to land Marked for Death on Ossyan, debuffing his DEF by 2. I decided not to try a Lock the Target as well.

Then the Runeshapers, who weren't engaged, moved to take Rock Hammer shots at Ossyan. One missed. One hit and did 7 damage, more than enough to rekill him. Janissa moved up and hit him again for 4 more.

So that worked out. I'm thinking Janissa with the Earthborn is absolutely ridiculous with Grim. His naturally high defense really milks that cover for all it's worth.

I played another game, again against the first player I'd played against. However, I switched lists to mix things up for myself. My thoughts on the Grim list, as this is the first time I've actually played it against people are that it isn't as pillowfisted as I thought. Sure, the Dygmies and Runeshapers are only (only!) kicking POW 14s, but that's more than enough to mug infantry and threatens a lot of multi-wound stuff too. The solos which I was fearing wouldn't pull their points in weight (the Fell Caller and Troll Hero) didn't get to do a lot, but the games were both over quick and they aren't normally in the thick of things until turn 3. I was afraid the Axer would be pillowfisted, but he cranked the Pheonix pretty well with two boosted Axe hits under Grim's feat for accuracy. Overall I still like it. I might drop the Axer for a Slag Troll, or the Axer and Swamp Gobbers for a Pyre and the Stone Scribe Chronicler, who makes the Dygmies _even more_ annoying.

For game three my Khador-playing opponent decided he wanted to Butcher my Dygmies with prime Butcher. I wanted to switch lists, but it was late and I wanted to keep things moving. I swapped warlocks, but instead of playing my normal prime Doomshaper list (feat. the Nyss Hunters and a pile of the warbeasts I own), I just swapped out Grim for Doomy and the Impaler and Gobbers for a Slag Troll.

I realized later that Doomy has 7 warbeast points and could have kept the goblins. Ah well.

Doomshaper, Shaman of the Gnarls
Earthborn
Axer
Slag Troll
Full Burrowers
Fell Caller
Champ Hero
Runeshapers
Janissa

My opponent played

Butcher
Juggernaut
Beast 09
Full Man-o-War Demolition Corps
Yuri the Axe
Great Bears
Kovnik Joe, the Winterguard buffing agent
Winterguard Mortar Crew

The scenario was a radial (corner-to-corner) scenario called Sacrifice. The players start corner to corner, and on the first player's left hand side is a control zone 8" or 10" in diameter (we never measured, just marked the center and contested thereby). On the first player's right side is an objective. To score the player must control the zone (his doods in it and the other guys doods not in the circle) and have a model base-to-base (B2B) with the objective. It looked incredibly difficult. To really make it work for many warcasters and warlocks they have to sit midfield and disperse their troops all over. Otherwise they would have to have excellent, self-sufficient flanking forces and hope the opponent didn't allocate enough resources to get at them.

I won the die roll and went first. I deployed pretty centrally, which was an issue since we left terrain as-it-was from the previous game. So my battlegroup started the game in the woods. The Runeshapers were on my left with the support solos, and I kept the Axer in reserve to move toward the objective. My opponent deployed the Great Bears closest to the objective (an incredible and self-sufficient flanking force, damn), with the Demo Corps central, Beast 09 in the very center of deployment, and the Juggernaut on my left/his right, ready to go contest the zone (Khador 'jacks are excellent zone contesters, they're stupid-durable and can be tough to move via slams and throws because of their strength). My burrowers deployed centrally with Advanced Deploy, as did Yuri the Axe.

First turn I had to cast a lot of Animi to get moving, due to the silly rough terrain. I had the Earthborn go with pathfinder first and run out of the woods at +2" because of the rough terrain. Then Doomy went and cast the Earthborn animus on himself to get some extra movement (without pathfinder) and the Axer animus on the other two beasts to give them +2" and pathfinder, allowing them to move out of the woods with ease. The Dygmies had burrowed before this, of course. The rest of my stuff just ran up, with the Axer being closest to the Objective and Runeshapers closest to the control zone.

My opponent ran most of his stuff, but was careful to keep out of my threat ranges for the most part. He moved the Bears toward the Objective, and the Juggernaut toward the zone. The mortar fired a shot into the Slag troll and did a few damage (20" range?! I had no idea!). Yuri moved into the center of the table, behind a wall that was on the center line in a normal game, but because of the corner-to-corner nature of the radial scenario it was diagonal to our play now.

Dygmies popped up. I moved around my support staff to get the Fell Caller to buff their melee attacks. The Runeshapers tried to lob AOEs at the DemoCorps but were out of range and the blasts didn't deviate well. They were in the control zone at least. The Dygmies didn't really have targets aside from Yuri. I had two of them get to him and manage to kill him with their attacks. Other than that they just gummed up the center of the board. I positioned my Earthborn and Axer what I thought was about 12" away from the Great Bears. This turned out to be a mistake. They were closer.

My opponent sent in the 'jacks, with the Juggernaut killing a Runeshaper and Beast massacring three Dygmies. The DemoCorp managed to kill a couple more, dropping the unit to 4 (some were Tough, but the Demo Corps have two attacks and finished a lot of them). They made their command check for casualties. My opponent sent two Bears into the Axer and killed it easily (it's tough as nails! It stood up to the Phoenix no problem the previous game!) and put a bunch of damage onto the Earthborn. If he'd charged differently I think he had a shot at getting two on the Earthborn, and that would have ruined my game, I think.

As it was I was still bogged down by a lot of big, tough buggers. I had some tough choices to make. First off the Bears had to die. But there wasn't anyone to get to them aside from the Earthborn, which one of them was engaging, or maybe Doomy himself. If I moved some pieces around I could get a Fell Caller on them, but that was no guarantee of killing Tough bears. I also wanted to get the Earthborn onto Beast 09, as otherwise he was going to ruin my day next turn. I moved the Slag and shot at Beast, but I'd forgotten that Beast 09 is Hyper Aggressive, so he walked into combat with a Burrower after my first shot and the second missed. Sad. Whoops.

I made up for it when the Fell Caller buffed his own melee attacks (he's reasonably accurate anyway) and charged at the two Bears who'd killed the Axer. He managed to kill both of them and neither were Tough (whew!). Then Doomy himself charged the last Bear and killed him, but he was Tough. I had Doomy beat that Bear with a stick until he wasn't tough. Then he healed the Earthborn's broken mind aspect, cast the Earthborn Animus on himself, and the Slag Troll animus on the Earthborn. He also popped his feat (spending focus in his control area HURTS). Then the burrowers burrowed again to get out of the way. The Earthborn walked into Beast 09 and used the power 8 Ice Axe to hit for P+S 22 with the Slag animus. Beast didn't make it. I only had 3 fury on the EBDT so I regened him for one as well. The Runeshapers and the Champ Hero managed to kill two of the Demo Corp so there were only 3 left. If I could keep the Earthborn alive another turn I might be able to table the Butcher. I put Janissa's rock wall up perpendicular to another wall in play, so that the Demo Corps still alive couldn't charge the Earthborn.

Butcher moved around a bit behind his stuff and popped his own feat, choosing not to spend any other focus due to Doomy's silly feat. He managed to blunderbuss a Runeshaper, but it was tough (and steady). The DemoCorps moved up and pounded the champ hero and runeshaper, but failed to kill the former and the latter was tough (again). The other two DemoCorps engaged the earthborn, and one of them managed a big 4-die roll to nearly kill it, but then the last missed his two backswing attacks because of the wall between the earthborn and him. The Juggernaut killed the runeshaper in front of it twice with boosted melee attacks (taking 4 damage for the boosts), but the 'shaper was tough twice. My opponent was not happy. Tough can be infuriating like that. The Mortar missed the champ hero but the deviation still did a bunch of blast damage, but left the Champ on 1 box. 

So now the game is looking mighty different. I was worried that the Butcher could camp all day and stay alive, and without the Earthborn I wouldn't have an answer for that. However, the earthborn was hurt badly but survived. I popped the Dygmies up behind the Butcher, but only one had a backstrike on the dog. The dog had to go before I had a chance to hit Doomy. The Dygmy managed to hit the dog with his gun (aiming at RAT6, meh) and kill him. The dog was not tough. The other three Dygmies shot the butcher in the back, and two hit, but he was sitting on a pile of focus and I only managed 2 damage.  Now I needed to get rid of the DemoCorp engaging him and heal him up with Doomshaper. The Champ Hero managed to kill one quite handily, but the Fell Caller and Doomy had to kill the other. Doomy used Stranglehold to nuke him after the Fell Caller spray didn't do much. Then the EBDT backed away from the butcher and regenerated for 6 with that damn trollblood regeneration ability.

The Runeshapers knocked the Juggernaut down with Tremor and hit the last DemoCorp with a Rock Hammer but didn't kill it. The Slag Troll maxed out spitting corrosive acid on the Juggie, but it had a few boxes left. Janissa's armor piercing pick finished it off. Now I had the control zone, but nothing B2B with the flag.

Butcher went into "endgame" mode. He moved, shot the Fell Caller to death (no tough) and cast Iron Flesh well away from the EBDT. The last demo corp killed the champ hero and either missed the runeshaper or it was tough (again!). The mortar cranked a shot at Doomshaper, who I'd left close enough to be hit by it, without a rock wall or any protective hookups. That hurt, but I lived.

Next turn the Dygmies ran to engage the mortar crew and Joe. The Runeshapers killed the last DemoCorps and I actually prepared for a butcher rush by backing up and healing the crap out of the EBDT. Janissa gave Doomy cover and he used the EBDT animus for protection.

Butcher was alone except for the mortar. He upkept Iron Flesh, moved forward camping a bunch, and shot a blunderbuss at Doomy, but missed. The next turn I had Doomshaper Purification the Iron Flesh, cast Corrosive Fists on the EBDT, and the EBDT made short work of the Butcher, using the huge power of Lola against the maniac. I think he was rolling dice +1, boosting his to-hits. Two hits finished the job. It was a pretty epic game. Not sure I like the scenario though.

Overall it was a damn good time. I'm thinking that Janissa and Earthborn are absolutely ridiculous together, but going into 2012 I can only take Janissa in one list for multi-list tournaments. The burrowers are pretty mighty as well, and the support they require is good when it gets to the front. The Fell Caller and Champ did a lot of melee damage against the Butcher's front line after the dygmies made a mockery of the front line, so I don't mind the support I like to take, but early spot removal of those key pieces could be really rough.

-Merlin out