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Friday, July 13, 2012

League Finale

My little home league came to a close with our final game being a team game. The "bad guys" (Khador and Legion) were in the lead by 3 points, so they had 70pts + WJ/WB points and some extra. We had the same but less extra due to league rules.

My partner and I decided that Grim was awesome, but I argued with him for a bit and we finally settled on two lists with some good combos. I played my shiny new Stormwall colossal and my battle engine with new triptych Nemo (mainly to play new stuff).



Nemo and Finch
Stormwall
Storm Strider
Reinholdt
Journeyman Warcaster
Stormsmith Stormcallers (3)
Gorman Di Wulfe
Arlan Strangeways

My partner rocked
Grim
Impaler
Earthborn
Full Champs
Full burrowers
Min KSB and elder
Fell caller
Troll champ hero

Our opponents played

Pvlad
Spriggan
Decimator
Gun Carriage (the player was trying to surprise us with a sweet new piece of tech in the battle engine, but he hadnt planned on me getting a stormwall. . .)
Full IFP w UA
Great bears
Eiryss

Epic Lylyth
Angelius
Seraph
Carnivean
Blighted Nyss Striders w UA
Strider Deathstalker
2 forsaken

I think? It's been a few weeks. There might have been a shredder or something else in there.

The scenario was supply and demand.

We won the roll and opted to go first. The burrowers burrowed. Stormwall trampled, put out a pod, and got Failsafe. Strider got electrify. Champs got arcane shield (!). KSB got full on fury and armored up. Grim advanced. We were careful to stay out of epic Lylyth's retarded threat range.

Our opponents didn't want to deal with a burrowers charge, so they played very conservative. For buff casters this might have worked okay, but Lylyth and vlad have no buffing upkeeps. So they just tried to stay out of the game another turn. Khador assumed we'd throw the burrowers at the IFP, and Legion assumed their warbeasts were safe. The enemy only moved 6 or 7 inches out of deployment, leaving only a few targets for the burrowers.

However, we had placed the burrow marker fairly central, and two of the legion beasts can't trample due to Serpentine, so I told my partner we should feat with Grim to lock down the enemy front line and send in the burrowers.

Before doing that I got my electroleap on, killing all but two of the Striders. They failed their command check.

Then Grim feated. He blocked off some LOS to himself w his Runeshapers. The burrowers charged in and managed to wreck two of the three legion heavies. Our legion friend was not super happy about this. The burrowers needed 8s to hit and never missed. It was pretty sweet.

Our opponents never recovered. We shuffled around outside the Khador charge ranges. The Khador player moved up a bit and the forsaken, Carnivean and Lylyth killed a pile of burrowers who failed their command check. They'd already killed three times their worth in points though.

Stormwall advanced and put a LOT of damage onto the Spriggan with its guns. Nemo feated and the Storm Strider wrecked the Spriggan more. Runeshapers clogged up the Carnivean. The Earthborn wrecked the decimator. We ran the ARM 23 champs in at the IFP and great bears.

We got a control point.

The IFP and great bears only managed to kill one champ and hurt the earthborn. Vlad couldn't finish the earthborn. Lylyth feated to kill our objective so we couldn't win on scenario.

The champs mauled a bunch of IFP and a great bear. The earthborn ate vlad and ate the gun carriage. The stormwall crushed the Carnivean. Our opponents conceded.

It was pretty epic. Burrowers won us the game super early. We are planning more team games in the future.

-Merlin out

- Posted using BlogPress from my iPhone

Location:Flint MI

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