Hordes is a "sister" game to WarMachine, with most of the same statistics in place, and many shared rules. However, there are some significant differences, most of which relate to the Battlegroup rules.
Instead of a warcaster who gains X focus per turn and then allocates to their warjacks, a Hordes chess-king is called a warlock (apologies to Charlie Sheen) and their battlegroup consists of monstrous warbeasts instead of mechanical warjacks. Warlocks have fury instead of focus, which can be spent in mostly the same ways as focus for warcasters. However, fury works differently in its replenishment mechanics. Warlocks don't automatically regain their fury each turn. Instead they leech fury from their warbeasts. If there isn't enough to fill their fury to capacity, they can regain fury by wounding themselves on a point-for-point basis, but otherwise they're boned. Warlocks begin the game with max fury.
Also, warbeasts aren't allocated fury each turn. Instead, they start with zero fury on the first turn and they can be "forced" to do extra awesomeness by their warlock, gaining fury. They gain fury at roughly the same rate warjacks would spend focus. So while a warjack needs to be allocated 3 focus to work at maximum efficiency, draining the warcaster's resources, a warbeast can spend to capacity. Capacity is dependent on the beast in question. Most heavy warbeasts have a 4 fury, and most lights 3. There are exceptions, but that's the baseline.
The catch is this: if a warlock doesn't leech all the fury off their warbeast(s) each turn, the warbeast may fenzy and maul whatever is next to them instead of doing something more directed. More importantly, warbeasts can't be forced when outside their warlock's control area, so warlocks need to be played closer to the front than warcasters.
In a game which often ends in assassination of the king-piece, being forced to play further forward can be a serious disadvantage. Further, unlike the focus from warcasters, leaving a few fury on the warlock does not provide extra armor. Instead, warlocks can spend fury to transfer damage to one of their warbeasts, which also adds a fury to that warbeast.
Anyway, I don't want to invest in a huge army for my hordes force. I had to choose wisely, and decided that since I already have a mercenary unit that will work for two hordes factions I would look hard at those. The mercenary unit is the awesome Nyss Hunters.
The hordes factions are:
Skorne: a militaristic, ancestor-worshipping, sadomasochistic, aggressive society which is somehow aligned with the deposed monarch of Cygnar, Vinter. Their themes are powerful beasts and hurting their own forces to gain some buff. The Nyss won't work for them.
Circle Oroboros: Druids. Who have aligned with the "devourer worm" (werewolf: the apocalypse anyone?) and a group of atavistic cannibals. Their themes are Werewolves, beastmen, Druidic animism, and lightning attacks. Lots of pathfinder units and forest-using shenanigans. Nyss will work for Circle.
Legion of Everblight: a group of blighted elves who have been corrupted by a dragon named Everblight. Their themes are powerful souless beasts with wings, fire attacks, and speedy assaults. The Nyss won't work for them, but as a faction Legion is quite strong.
Trollbloods: a group of racially-linked humanoids with a tribal structure and an underdog, everyone's-out-to-take-our-land feel. Their themes are literally Tough troops, hungry beasts, and lots of synergistic buffs to help melee troops out. Nyss work for Trollbloods.
Minions: Minions are the Hordes equivalent of "mercenaries" from warmachine. They break down into two subfactions: pigs and gators. Nyss might work for minions, but not for pigs or gators (I think?).
I don't want to play minions, despite the fact that they are inherently a smaller faction with less for me to collect. I wanted a faction that will work with Nyss, so that puts Skorne and Legion out. I leafed through the Circle and Trolls warlock sections, to see which ones might actually support Nyss (many hordes buffs only help faction units). The Trolls had a few 'locks who help Nyss. In particular Grim Angus looks like fun.
I swear his name is "Clint". |
So I picked up some Trolls. Unfortunately my Grim Angus list doesn't use the Nyss until 50 points. At 35 it's much more streamlined.
-Merlin
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