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Saturday, August 27, 2011

Mercenary Blaize v. John Woo Shooter

Match 4 of round 1. Gaining Ground.



Army Name: Holy Mercenaries
Highborn Covenant
25+6 points, 22 models

Constance Blaize +6 points
* Gallant 9 points (again, Blaize needs the hookup on Morrowans)

Eiryss, Angel of Retribution 3 points
Harlan Versh, Illuminated One 2 points (I don't like merc utility solos in a Cygnar Blaize list, but when we're talking a merc list they're so much better because they benefit from all Blaize's buffs and she benefits during feat turn if they get mauled)
10 Nyss Hunters 10 points (pathfinder, weaponmaster, CRA, super fast, all good)
6 Precursor Knights 5 points
* Precursor Knight Officer & Standard 2 points


Army Name: Caine Netdex (so named because a better player than I ran a similar list at Gencon and I modified it from his blog)
Cygnar
25+6 points, 22 models

Lieutenant Allister Caine +6 points
* Ol' Rowdy 9 points (Rowdy is one of, if not the, best 'jacks in the faction)

Lady Aiyana and Master Holt 4 points (at 25 I had to choose between the Black 13th and this duo. I decided that 4 5-man CRAs from the Long Gunners would be sick if they all hit a heavy for +2 because of Aiyana's damage buff; I lose the ability to deal with stealth tho)
10 Long Gunners 10 points (not great generally, but Snipe and Deadeye can make them murderous)
Rhupert Carvolo, Piper of Ord 2 points
6 Stormguard 6 points (the last bits I'm not sure about. This might be better as 10 'guard and no Aiyana and Holt, but since the Stormguard are only in the list as a speedbump, to enable the LGs to get in some extra shots before being engaged, they might do the trick)

Blaize won the roll and again elected to go first. She chose the side of the table with the forest to abuse the Nyss' native high defense and pathfinder. The Nyss and Harlan ran into the woods. Eiryss ran along that flank to half-hide behind a building. The Precursors ran to the walls in the center of the table to use them as cover, and Gallant backed them up. Constance cast Transference and walked behind Gallant.

Caine had some tough choices to make. His game plan was to give Blur to the Stormguard to protect them from ranged and Snipe to the Long Gunners. He decided that was a good plan, but not wanting to waste his own gunshots he also advanced himself, a little too far. Then Rowdy moved up to screen him, but this put Rowdy in danger of a couple of Nyss charges.

The LGs managed to kill three Nyss in the woods with CRAs and Deadeye from Caine. Rupert gave the 'guard Tough in anticipation of the counterattack. Aiyana and Holt advanced along the opposite flank from Eiryss.

So now Constance had a chance at an alpha strike, and things went quite well for her. She activated first and cast Crusader's Call to boost her troops' charge range. Then she put Banishing Ward on Gallant to keep Caine from trying any Thunderstrike shenanigans. She also upkept Transference and feated, ending on zero focus.

Harlan moved up and used his Purgation Quad Iron gun to kill 4 Long Gunners. Rowdy forgot to Countercharge. The Nyss moved in and hit Rowdy hard, with something like 15 damage on two charges (the third in range missed). Rowdy's hammer was out. The other Nyss killed three Stormguard, but one made his Tough check. Then the Precursor Knights charged in, using their minifeat to get a single charge on Rowdy at 4 dice, with the rest just running to engage the remaining Stormguard. That single Precursor Knight hit Rowdy like a ton of bricks, crippling right arm and cortex.

That was a huge loss for Caine. Worse, catching up on attrition was going to be rough against Blaize's diminishing returns feat. Eiryss moved into Caine's control zone behind a building, and Gallant backed up the troops engaged by the Stormguard.

Caine was in trouble. He needed to kill a bunch of Blaize's troops on her feat turn, and survive, while contesting the middle zone. The Stormguard activated first, but they missed their first attack (needed a 6, rolled a 5 on two dice) and then they managed to kill one Precursor Knight. Meh.

Rupert gave them Terror in an attempt to make the Nyss break, but they passed their command check. Then he ran to contest the cente zone. Aiyana couldn't do much this turn. She wanted to put the Kiss spell effect (+2 damage against target model) on Gallant, but Banishing Ward prevented it. She had to settle for the Nyss, but missed the roll. Holt charged the Precursor Officer, but missed 3 of his 4 attacks and then flubbed the damage on the fourth to barely scratch his target.

Rowdy moved away and ate free strikes, getting scrapped in the process. Caine stood still to aim and feated, but he needed 9s to hit many of the Nyss due to engagement. He did kill a few after shooting his own Stormguard in the back on accident. He managed to kill a couple and a whole bunch of PKs, but missed his attack against Harlan Versh. He also missed both of his initial gunshots against Versh. He only needed a 4 on two dice. He bought an attack, hit, and boosted damage, but Versh's armor was through the roof due to Constance's feat. Caine bought one more and managed to kill the witch hunter. Took four focus though. He then teleported behind his LGs.

The LGs dropped two big CRAs on Gallant, and rolled good damage, but not enough to hurt the lug. No control points scored.

Constance got 9 extra focus due to her feat and souls. She gave two to Gallant and upkept Transference. There were still 4 Nyss on the board and two PKs. The Officer killed Holt and the Standard Bearer moved to power Gallant. Constance activated and cast a fully boosted Sunburst at Rupert, killing him. The Nyss charged up and killed two LGs and the remaining Stormguard. Eiryss shot Caine for a few, and Gallant charged in to finish him off. Blaize wins.

Game MVP: Nyss Hunters. Those elves were bananas awesome.


Lessons learned: Nyss are awesome. Still. Constance seems strong so far, but she's won the roll to go first and chosen the side of the board that offers the most cover. I thought Caine had this one in the bag, but he didn't protect his heavy hitters, losing four LGs and Rowdy to the alpha strike. He should have played more conservatively.

Round 2 will be:

Merc Blaize going first against Grim Angus
Cygnar Blaize first against Hoarluk Doomshaper, Shaman of the Gnarls
Ashlynn going first against Caine
Haley first against Stryker

I really don't relish the concept of a Blaize v Blaize confrontation. This exercise was an attempt to get a feel for various models, and while i like her playstyle running her in a "mirror match" won't teach me much, IMO.


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1 comment:

  1. looks good maybe you can tell me how to add a base camp in map to hire mercenaries or make board game and figurines on your blog

    ReplyDelete