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Thursday, August 25, 2011

Grim Angus v. Slo-Mo

Match three of the basement series, again using Gaining Ground as the scenario.






Army Name: Haley Gunshow 25
Cygnar
25+5 points, 21 models

Captain Victoria Haley +5 points
* Defender 9 points
* Squire 2 points (pretty standard fare here, Haley loves ranged attacks for feat turn and the Squire takes Temporal Barrier to a whole new level)

Gun Mage Captain Adept 2 points (meh. AD and in-faction for feat)
Stormblades 5 points
* Stormblade Officer & Standard 3 points
* 1 Stormblade Storm Gunner 1 point (Solid Group with Haley; TB protects them from the alphastrike charge and they counterattack like demons)
6 Trencher Commandos 6 points
* 2 Trencher Commando Scattergunners 2 points (a first strike unit, more awesome because of the scattergunner attachment)

Army Name: Grim Angus Basix
Trollbloods
25+6 points, 20 models

Grim Angus +6 points
* Earthborn Dire Troll 10 points
* Troll Impaler 5 points (both the beasts are here to support Grim, either with a +4" range animus from the Impaler, or the EDTs amazing defensive animus with Janissa's rock wall.
* Runebearer 2 points (this guy did not impress me with Grim. Shoulda taken Pendrake or similar)

Janissa Stonetide 3 points
10 Pyg Burrowers 6 points (tough little monkeys who hit hard but are terribly inaccurate. Grim's support makes them super awesome)
Swamp Gobber Bellows Crew 1 point (had a point left, but these monkeys were pointless)
Trollkin Runeshapers 4 points

Grim won the roll to go first and just moved everything up, and had the burrowers tunnel.

Haley advanced the 'blades into the woods on her side of the table, to cover them against the burrower strike next turn. Then she moved up and tossed out TB as an army-wide accuracy buff. The commandoes moved up and tried to ace the Runeshapers, and they killed two, but one made his Tough roll and stayed alive.

The Defender moved up and took a potshot but was just out of range.

Grim had some order-of activation issues. The burrowers popped up, ready to murder the commandoes and maybe some 'blades. Then the Impaler moved up and gave Grim Far Strike, and the Runebearer gave him a Harmonious Exaltation to reduce a spell cost by one. But then when Grim moved forward to feat, he didn't have line of sight to much. He killed a commando and discarded a bunch of fury after casting a free Return Fire.

The EDT moved up but then turned a bit to give Grim his animus. The burrowers killed all but one of the commandoes and the GMCA, and managed to hit one Stormblade as well (Arcane Shield made them harder to kill tho). The Runeshapers dropped two aoes toward the Defender, hoping to scatter onto the , but they only succeeded in killing the last commando and a Burrower (whoops, my bad). Janissa did her rock wall hookup for Grim.

Haley responded by giving two focus to the defender, then cast TB and moved around the Burrowers, stabbing one to death afterward. Then the 'blades moved in and assaulted the remaining burrowers. With two chances to kill most of them I thought it was money in the bank, but Tough is a bitch. After all was said and done the 'blades had killed 7 of 8 Pygs, but 4 had made their Tough checks (or made two Tough checks). Haley was saving her feat for crushing the EDT or Grim, but now the burrowers were gonna wreck havoc again. The Defender aimed and shot Janissa out from downtown, putting a crimp in Grim's hiding plans.

Grim didn't have a vector on Vicky hiding in the forest, so the turn was spent on attrition. The burrowers tunneled again, freeing LOS to the Stormblades for most of the rest of Grim's force. The Impaler crit-slammed the officer back into a grunt, killing them both. Then the EDT charged over the walls in the middle of the table and killed three more 'blades with his bare hands.

The Runeshapers moved up to block charge lanes and dropped aoes out, killing a couple more storm blades. Grim moved up and shot one of the final 'blades himself, and since his beasts were Fury Heavy he ended his turn on zero Fury, with the EDT animus on himself, next to a rock wall that was always there. Another point went to Grim in the control zone.

Haley was now short on forces and saw an opportunity to ice the Troll. She gave the Defender 3 focus and then feated and moved up so that Grim wasn't behind cover from her angle. The she fired two boosted handcannon shots and managed to do 10 damage to the warlock. If she'd kept her focus she could have cast a boosted spell as well, with a reasonable chance to hit. Alas.

The defender advanced and fired two boosted heavy barrel shots at Haley, but needed 14s to hit. If either had landed they probably would have forced a Tough roll out of Grim, but they fell short.

Haley was hung out to dry, and Grim shot her with his knockdown gun/net and then the Impaler charged and finished her.

Game MVP: Pyg Burrowers. Those little beasts killed 8 guys on their alpha strike, with little chance of stopping it other than "lose by scenario". They were just-unburrowed again at the end of the game, and would have wrecked the defender given half a chance. Beasts.

Lessons learned: Burrowers are money. Grim doesn't need to cast many spells, and can save his fury for animi, meaning his beasts can buff and boost themselves instead of him. Grim doesn't need a Runebearer. Haley wants to TB every turn but it starves her for focus. Stormblades aren't great with her. Tough is a bitch.

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