Battle Report: Cygnar v Blindwater
I played a pretty basic PCaine list, with a few modules that I wanted to try out. For instance, I wanted to use the much-maligned Gun Mage Captain Adept to shore up Caine's terrible Command check. I also wanted to try The Dude Marshaling a Charger, with Arlan backing them up for bonus focus.
All that went fine. I still played pretty badly and my dice weren't helping out. I gave the Gatormen a run for their money, but on the turn that counted I tried to do something cute instead of winning outright, and it cost me the game. Matt played well, for sure, keeping his anti-range stuff up to stop me from mugging his caster.
Issues I had:
Occultation is a cool spell that prevents my ranged attacks from hitting a model/unit. Matt kept it on key units all game, and his warlock at the end.
Thunder Strike is cool and all, but not very reliable as a striking engine. Go with 4 pistol blasts where possible.
Terrain is a bitch.
Then we played a quick game of VTES.
Devin(Huitzi Baali Tend)--> Ray (John Woo Garou) --> Matt (g2 Gio Zombies)--> Me (Are you an African or an African't?)
This was an odd game. Devin brought out Huitzi and that's it for a while. Ray got Ramona and Guiliano, and merged Ramona fast.
Matt got out Gloria and Lia Milliner.
I got out Kenyatta and Urenna early, with Fish right behind them. I computer hacked and predator's mastery'd Devin for a three bleed early. I also managed a KRC to get my Ishtarri a Kholo title within the first few turns.
Ray did some weirdness. He got out TWO Renegade Garou (Ramona had two vessel on her) and gave one a .44. He then assumed he could bully the table at his leisure. He did NOT rush matt early, and when he did he deliberately did not knock Gloria into torpor.
I was a little bent about this. All while be was doing so he kept looking over at my ready region. I told him that he really shouldn't worry about me this early, but he wanted Matt to keep the pressure on me.
I ran out of forward steam with Matt rushing and bleed with all his guys each turn. I had to leave a healthy guy up to block the inevitable Zombie rush. All the while I was complaining to Ray.
Devin was lower on pool, but he got an Unleash Hell's Fury in play, which slowed me down considerably. He also began to bleed Ray for 5-6 with Huitzi every turn. Ray, who'd spent down to 10 to get his setup going, began to go full backwards. Devin had two Majesty for the two werewolves.
Ray pool cycled into 7 pool again so he had at least one more turn. Matt mugged me some more and summoned a fresh Horde after I killed the first finally (I was deliberately not killing it for a while).
I sacrificed my Kholo to Daring the Dawn bleed Devin down to 3 pool, but I did not draw the two stealth I needed (or the Strange Day) to oust him.
Devin bled Ray for 6 again.
Ray pool cycled back to 5 pool and rushed backward twice again. Again Devin had two Majesty. Ray was exasperated.
Matt mugged me some more. He Graverobbed my Kholo as well. Go Matt.
I bled Devin and lost another minion to Unleash Hell's Fury. Still no result. Devin bled Ray for 5 to oust him.
All the while I was telling Ray that if he'd kept on Matt early the table might have broken the other way. It was, after all, a four-player game.
Matt got Devin in the two-player after the table broke, the wrong way. ;)
Matt: 3VP and GW, Devin 1VP
MVP: Graverobbing. That hurt my game a lot and helped Matt's all at once.
-Merlin out
- Posted using BlogPress from my iPhone y'allz
Location:Flint MI
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