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Showing posts with label High Command. Show all posts
Showing posts with label High Command. Show all posts

Thursday, November 21, 2013

Arkham horror fest

I've played 4 games of arkham Horror and 1 of high command since my last post. Those games are pretty sweet.

Devin and Robb came to my place for some games a week or so ago and we played arkham horror. I remember we played against Ithaqua, who's not the toughest ancient one. I was Darrell Simmons, who is awesome. I might need to revise his rating. I can't remember Robb and Devon's characters. We kicked ithaqua's ass pretty handily.



I'm Darrell Simmons, bitch!

The game was memorable because I kept Darrell's retainer for most of the game, which made me rich. I got a lot done with that cash. Also choosing two encounters in town was an incredible boon.

Then we played a game of high command, and despite the fact that we didn't really have a core strategy Devin and I did well. He wound up winning by 3 points, but we were 10 or more points ahead of Robb's cryx. I played each of the final 4 turns as if it were my last, but the fact that the game went the full length hurt me; while I was doing well Devin was buying VP cards to stuff into his deck.



Khador wins!

Robb came over last Friday for a game of AH and some music stuff. I was again Darrell Simmons and he was Mandy Thompson (who gives a reroll). We kicked ass again, though it was a close game versus Azathoth. Robb told me he'd never beaten Azathoth before, but I don't think I've ever failed to do so. He's got a 14-token doom track for chrissakes.

Notably, we had to defeat two of the worst rumor cards to win the game, All Good Work Undone (or something like that) which removes all elder seals from the table if left to pop(eff), and the one which adds doom tokens randomly. Those made it tight be we pulled it out.

By the end of this game I was saying "I'm Darrell Simmons, Bitch!" Because I was having my second good run in two games with him.

Then my power went out and and I wound up staying with Robb for two nights with my son. We played two mor AH games, a loss vs Nyarlathotep and a win vs Yog-Sothoth.

The Nyarlathotep game was doomed from the start, as Robb and I pulled Sister Mary and Dexter Drake, two of the worst characters in the game IMO. We managed to seal 4 gates before he awoke, and we had plenty of clue tokens to fight the final battle, but Dexter was cursed and was devoured quickly, and sister Mary isn't the stalwart for that fight.

Then we had a great game with Harvey The Professor and Mike the Gangster versus Yog-Sothoth. Robb started with Monterey Jack and got an elder sign from the Curiositie Shoppe turn one, then stepped into a gate intent on sealing it. His first encounter in the Other World sent him lost in time and space, and it turns out Yog-Sothoth devours anyone lost in time and space.

So Robb drew Harvey next after losing his first character on the second turn. Harvey started with the necronimicon, which as it turns out turns Harvey into a beast. He's the best spell caster in the game and reduces all sanity loss, so after getting like 7 spells from the necronimicon Robb was a beast. Harvey killed like 27 toughness worth of monsters and sealed two gates.

Mike had an arsenal of weapons and a bit of luck, and I sealed 4 gates and killed 10 toughness in monsters. The witch house got a gate early and we kept drawing witch house gates after, and so had many many monster surges from it. Stupid witch house. We killed two brutal rumors this game as well.

-Merlin out


- Posted using BlogPress from my iPhone

Wednesday, October 9, 2013

High Command and WMH

I finally picked up High Command and Rob b and I played a game. We played it "cold" so we didn't really strategize overmuch.

He played menoth and I played cygnar. In the end we both managed to get a location on the final turn, and I won because I had purchased more cards with VPs than he had.

It was fun and I enjoyed the strategy and depth of options. We will have to try it again sometime.

Later in the week Charlie and I played two games of warmahordes. He played his Harbinger tier list:

Harby
Crusader
Crusader
Guardian
Sanctifier
Avatar of Menoth
Two min Choir
Full temple flame guard and UA
Two paladins of the wall
High Paladin Vilmon

He gets to play 5 points up in tier, with 3 walls and a plus 1 to initiative.

He won the roll v my new Stryker list in outflank. . .

Stryker
Lancer
Stormwall
Sylas
Black 13th
Rangers
Full Sword Knights
Epic Eiryss
Epic Alexia
Rupert
Junior
Anastasia

It's an assassination focused list with some staying power.

Charlie parked Harby behind a wall and just ground me down every turn while I tried to kill her. I missed a lot of boosted attacks fishing for 12s. If I hit more than one (unboosted damage too, boo!) then perhaps I win. I did pop feat to counter her feat. Which was dope.








In the end Stryker got killed by a crusader that lived through a stormwall free strike.

In game two I played hexeris 2 instead:

Hexeris
Bonded razor wurm
Titan bronzeback
Titan Gladiator
Molik Karn
Basilisk Krea
Extoller Soul ward
Two willbreakers
Swamp Goblins
Min paingivers
Full Nihilators
Agonizer

I like the list a lot. We played process of elimination. I misplayed my focus-denial pieces in both games and lost heavies because of it. I did manage 3 CPs in the second game but since the Agonizer was dead I couldn't time walk jacks and get a second turn of work from Molik. Third turn really. Molik is a boss.





-Merlin out


- Posted using BlogPress from my iPhone